I have some questions with regard using custom music in the game.
Currently "musics.rul" says:
musics:
- type: GMDEFEND
catPos: 3
normalization: 0.76
- type: GMENBASE
catPos: 6
normalization: 0.83
- type: GMGEO1
catPos: 0
normalization: 1.19
- type: GMGEO2
catPos: 18
normalization: 1.0
- type: GMGEO3
- type: GMGEO4
- type: GMGEO5
- type: GMGEO6
- type: GMGEO7
- type: GMGEO8
- type: GMGEO9
- type: GMGEO10
- type: GMINTER
catPos: 2
normalization: 0.74
- type: GMINTRO1
catPos: 19
normalization: 0.8
- type: GMINTRO2
catPos: 20
normalization: 0.8
- type: GMINTRO3
catPos: 21
normalization: 0.8
- type: GMLOSE
catPos: 10
normalization: 1.0
- type: GMMARS
catPos: 9
normalization: 0.92
- type: GMNEWMAR
catPos: 8
normalization: 0.81
- type: GMSTORY
catPos: 12
normalization: 1.0
- type: GMTACTIC
catPos: 17
normalization: 1.14
- type: GMTACTIC1
- type: GMTACTIC2
- type: GMTACTIC3
- type: GMTACTIC4
- type: GMTACTIC5
- type: GMTACTIC6
- type: GMTACTIC7
- type: GMTACTIC8
- type: GMTACTIC9
- type: GMTACTIC10
- type: GMWIN
catPos: 11
normalization: 0.84
My understanding
from this is one put the custom music file (say ogg) with the name to match one of the types above (e.g., "GMTACTIC9"). My questions are:
1. I put a track as say "GMTACTICS_custom1", the game will put it in the correct track? Sorted by name, I assume.
2. If I were to remove some soundtracks, that ought not to play from vanilla, one will use the delete command?
3. Related to 1 and 2. If I have a long sound track that I wanted to replace, say, the whole set of GMGE tracks, then I need to delete all as per 2, and then add my single track as per 1. Is this right?
4. If I were to delete any of the named tracks (e.g."GMDEFEND") then the game will go silent or the game will crash?