Author Topic: Battlescape development  (Read 287849 times)

Offline Daiky

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Re: Battlescape development
« Reply #240 on: March 25, 2012, 01:09:03 pm »
Wanted to note that from tomorrow I'm on holiday for a week, so if you write me a PM and I don't answer within a week you don't have to panic ;-)

Offline michal

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Re: Battlescape development
« Reply #241 on: June 26, 2012, 01:51:24 pm »
Daiky, what's next in your plans? After you did basic salvaging?

( I'm asking here, cause i think it's more proper thread for talking about battlescape development ;) )

Offline Daiky

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Re: Battlescape development
« Reply #242 on: June 27, 2012, 12:24:41 pm »
I recently found a copy of the book "Art of Game design": https://artofgamedesign.com/
it's really a great book, so in my free time I'm going to read that.

And other than that I'll just play openxcom a bit and see what is missing and then implement that missing part. I'm going to check if personal armor works in battlescape, I think not. So that might be next.

Offline michal

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Re: Battlescape development
« Reply #243 on: June 27, 2012, 12:40:50 pm »
As for missing parts, maybe it would be nice to have somewhere (on wiki?) described working / missing features?
For example items:
ItemBattlescapeResearchManufactureUfopaedia
Laser pistolYesYesYesYes
Personal armourYesNoNoNo

Battlescape features:
FeatureImplemented
ShootingYes
DyingYes
LiftsNo
Psi controlNo

Intersecption features:
FeatureImplemented
Shooting UFOYes
Shooting X-com interceptorNo

etc

Requires much work to describe everything. Also requires updating of such lists / tables. On the bright side everyone could know how far OpenXcom project is advanced.
« Last Edit: June 27, 2012, 01:19:25 pm by michal »

Offline Daiky

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Re: Battlescape development
« Reply #244 on: June 27, 2012, 01:23:25 pm »
Hmm, nice it is.

But, all the people in the entire openxcom development team already normally keep changelog.txt up to date. I think I forgot to do it the last time. Hope I don't get spanked by the project manager :p

But seriously, I thought that file was an list of what is in a current release, isn't creating another table of it not double work? Also, we don't know a detailed list of what is to-do.

Offline michal

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Re: Battlescape development
« Reply #245 on: June 27, 2012, 01:37:06 pm »
changelog.txt is mostly useful for creating release notes for every new version. What i've suggested is mostly for showing actual implementation status, so it's some kind of mix of changelog.txt with roadmap from main site in more condensed form ;)

Anyway, it probably would be hard to maintain - like changelog.txt ;)

Offline Daiky

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Re: Battlescape development
« Reply #246 on: June 29, 2012, 05:27:54 pm »
That's a project leader's job and I'm a programmer here :p
I'd love to do the project lead for some opensource project maybe in the future. Or a combination project lead/game designer.
« Last Edit: June 29, 2012, 05:33:15 pm by Daiky »

Offline michal

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Re: Battlescape development
« Reply #247 on: June 29, 2012, 10:07:22 pm »
Maybe SupSuper would let you to be OpenXcom co-leader? ;)

Offline Daiky

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Re: Battlescape development
« Reply #248 on: June 29, 2012, 11:20:03 pm »
nah, a project of my own I mean :)

Offline moriarty

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Re: Battlescape development
« Reply #249 on: June 29, 2012, 11:22:10 pm »
will there be a vote? I'd like to see OpenMasterOfMagic :D

Offline luke83

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Re: Battlescape development
« Reply #250 on: June 30, 2012, 12:20:02 am »
master of orion 2, the other guy doing this looks like he has stopped :(
https://openmoo2.org/en/

What am i saying, finish openxcom first  ;)

Offline michal

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Re: Battlescape development
« Reply #251 on: June 30, 2012, 07:29:46 am »
Daiky, do you have any idea for your own project?

Offline hsbckb

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Re: Battlescape development
« Reply #252 on: June 30, 2012, 08:52:32 am »
Is it another remake or a new game?

Offline Daiky

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Re: Battlescape development
« Reply #253 on: June 30, 2012, 11:00:12 am »
I have no idea.

Offline luke83

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Re: Battlescape development
« Reply #254 on: June 30, 2012, 11:17:26 am »
Daiky, when can we expect to see all the aliens in game? Any thoughts?