yeah, I had the particles seperated too much at some point, on purpose, don't recall why I did that, but I have to change that back.
btw Volutar, Do you have any idea which bullet trail belongs to which weapons. Also any idea on the correct starting voxel of the bullet? (I guess it depends on stuff like kneeling/direction of looking).
While the looks are there, I got still a lot of work ahead of me:
- Got to finally implement the kneeling button.
- Adjust the bullet starting voxel depending on the stance.
- Line of fire collision detection !!!
- Determination of the target voxel.
- Applying firing accuracy.
- Different bullet sprites.
- Correct z-order of the bullet sprite.
- Bullet shadow.
- The impact damage.
- The impact visual effect.
- Sound effects.