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Author Topic: How to load custom palettes into the MCDedit?  (Read 2432 times)

Offline ValeriusPaipikus

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How to load custom palettes into the MCDedit?
« on: August 30, 2020, 02:54:14 pm »
I have custom palette. How to apply it in the MCDedit so that i can draw objects with colors stored in it? Or how to, at least, make MCDedit not to match loaded PNG files to original palette?

Offline Meridian

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Re: How to load custom palettes into the MCDedit?
« Reply #1 on: August 30, 2020, 03:03:49 pm »
you can probably convert your palette into the original xcom format and replace the PALETTES.DAT file in MCDEdit's ufo/GEODATA folder

just guessing, I have not tested it

Offline ValeriusPaipikus

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Re: How to load custom palettes into the MCDedit?
« Reply #2 on: August 30, 2020, 03:50:01 pm »
you can probably convert your palette into the original xcom format and replace the PALETTES.DAT file in MCDEdit's ufo/GEODATA folder
This is good idea. Do you know how to convert PAL to the original x-com format?

Offline Meridian

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Re: How to load custom palettes into the MCDedit?
« Reply #3 on: August 30, 2020, 07:08:54 pm »
Do you know how to convert PAL to the original x-com format?

no I don't