Yea, It turns out I was incorrect in an assumption. The description you can get from in the battlescape, and right before deployment is NOT the one you get before setting out. The first lacks the info. The latter has it. I thought it was the same description, because why would you need two mission briefings? But there are several reasons, and that was my screwup. Sorry.
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Unanswered questions from earlier.
Energy Freshness normalized : 20
Health current : 0.25
Health Stun normalized : -0.1
Morale *100 : -0.1
Freshness normalized : 14
Stun Health current : 0.06
Health : -0.09
Stun current : 0.036
Freshness normalized : 8
Time TU : 0.5
Freshness normalized : 125
Regeneration mechanics. Armor has various statistics, which probably govern them, and those look like equations. But I would like an explaination regardless.
Handcuffs. Is there a guide as to how much strength resists outright, or requires multiple pairs?
Electroflares. Is there a technical reason as to why Electroflares don't turn on after throwing? And is there a reason it takes more than 2 TU to arm them, like flashlights? Also, why don't they stack when armed, is that a grenade behavior and unchangable? Or allow you to arm them as a group, or at least not show up the grenade armed indicator..... They are a mild hassle, but not a huge deal now that I have gotten used to them.
Selling Captures. Any official/better idea who we sell to?
Reaction melee with both hands full. Possible or disabled?
Fire Damage. Already know it ignores armor now, but the rest?
Oh, and Fire damage, according the UFOPEDIA ignores armor (though presumably not damage coefficients) But, I have no idea how much damage it actually does past that. Aside from 10 damage per round, maybe. Does it stack? If something is on fire, can it be MORE on fire? IF it is standing in fire, does it catch on fire, or only if it is hit by something that sets fire? If standing in fire, does it take damage from both? Does it actually ignore armor? If not, which armor does it effect? Do 2x2 enemies still take quadruple damage, and is that the case for being on fire, or only ground fire? And in the case of ground fire, is it always 4x, or only if all 4 tiles are on fire?
Faster bullets. I already maxed speed.
Armor/Vehicles for Cover missions. I know that vehicles error out if you use a forbidden vehicle. If a specific outfit is required, it replaces your selected outfit. What if you have Suit + leather Coat as option, What happens?
Gym. Is there exact mechanics here? Like is it +1 of every stat per day, +1 of each stat per day at % chance based on difference between zero and max, and up to rookie cap? Also, I think throwing accuracy is different than what the openxcom wiki says.
Do gyms take into account stat bonuses from awards, and do they preserve ANY of the original randomness of a soldier?
What is the meaning of stat changes when you hit the big Plus Button in the top right corner? Stats usually go up by 1 when pressed, so I guess that is the predicted improvement, but sometimes it goes up more, or not at all. I think.