Only Jason and Harrison from San Marino team have decent psionic strength.. While the Weinan team have better average, they have zero good ones that we can train to avoid being controlled.
Our soldiers haven't gotten any worse from knowing their psionic skill of course, but now we're facing more Ethereals, and eventually final mission in Cydonia, and then we'll face a lot more aliens trying to attack us with psionics
Getting good enough soldiers to be psi immune is hard, but if we rather shoot for:
- Immune against mind control against everyone but commanders that are close (20 tiles).
- Immune against panic attacks against all non-commanders, except for leaders that are close (20 tiles).
From UFOpedia we see that Ethereal Commanders have attack strength of 87 and leaders have 71. Adding 0-55 random, they can roll up to 142 / 126.
Our Psionic Strength + Skill / 5 then needs to be at least 112 to avoid commander mind control, and 116 to avoid panic attack from leader.
Allowing it to happen up to 20 tiles away, they will have at least 10 penalty, meaning we can get away with 106 defense to achieve the goal above. 106 defense can be achieved with:
100 psionic strength, 30 psionic skill
95 psionic strength, 55 psionic skill
90 psionic strength, 80 psionic skill
85 psionic strength, 105 psionic skill
80 psionic streength, 130 psionic skill
75 psionic strength, 155 psionic skill
70 psionic strength, 180 psionic skill
The goal may be a hard one to reach. I'll have to be very patient if all the soldiers I bring to final mission should fulfill those criteria.
One could lower the bar, saying we'll have to live with leaders being able to panic us and commanders being able to control us, but leaders should not be able to control us.. Then the limit becomes 20 easier, and thus 100 less psionic skillis required. Every soldier with 80+ psionic strength can easily be trained to fulfill that.
While there are lots of commanders and leaders at Cydonia, there are only ever 1 commander on a mission on earth, and only a few leaders, so as long as troops are immune to psi attacks from ethereal soldiers, we should be able to cope. While not immune to leader/commanders, having a high value reduce the chance of it occuring. For instance, a soldier with 80 strength and 30 skill, has a mind control defense of 116. An Ethereal commander thus have (42 - 16)/56 = 26/56 =~ 50% chance of success. A leader with 16 less attack strength will be down to 10/56 =~18% chance of success.
We'll try to set the cutoff point for eventual Cydonia crew to be psionic skill 80+. We'll create a psi-core of 80+ soldiers which we will use to handle all Ethereal missions on earth, and which will be the mainstay of our Cydonia attack force. We'll also try to get some 80+ soldiers spread around for base defense. In total among our first trained 110 soldiers, we have around 20 that are 80+. We're training 110 other ones at the moment, so we expect around 20 from those too..
We handled the Ethereal scout we had shot down as soon as the month changed. We put all the decent psi strength soldiers in Australia aboard the avenger, with a few decoys in front. Went well.. Got a wounded one, but he only had 69 psi strength, so will not make the psi team regardless.
This stat increase screen is pretty nice too.. Haven't noticed it before. I guess it's new in OpenXCom. General skills increase fast.. We have to work for the rest. But interestingly, psionic skill is trained even with only failed attempts, so we can stuff a lot of psi trainees onto ships just to try and fail before we shoot down aliens.
We've decided to transfer the avenger from Alice Springs over to Harare, and then transfer all the psi strong soldiers down there too. Then they can organize a psi team, and with an avenger they can reach out to most of the world pretty fast. We'll keep the Weinan and San Marino teams as backup teams, to handle non-Ethereal missions when needed, but we'll prefer to use the psi-team to train them fast. We may also send some high strength psi soldiers to Weinan and San Marino teams just to follow on any missions to train psi skill..
Once all transfers have started, we of course spotted 2 UFOs. One Muton terror scout. I guess San Marino team may fly down there and take a day mission on the ground. There's also a a snakeman retaliation scout on the way to antarctica. Can't remember us having shot down anything down there, but ok.. With the Avenger and Interceptor in Harare and Alice Springs trading places, we have no interceptors down there. I guess we can try Weinan and Amazonas interceptors to see if they manage to catch up to it..
We managed eventually to catch up to the small scout and shot it down.. It was close to base though, and have been there for a bit.. Lets hope they didn't see it..
Then the Mutons land and we have our first Muton mission..
No waiting for action here I see.. I guess drop smoke and wait is likely best.. If that's enough smoke to hide us at least..