Somebody might cone up with a vessel named "thunderhorse"?
I can give it a try.
When I followed your google link there were a lot of ships with external wing like attachments connected by thin beams. So I tried to make something like that.
Here is the craft's Base sprite:
This craft was made using fragments from
Mrcalzon02's sprites found
HERE. If you do use it please make sure you credit him.
There are two different versions of the Dogfight image and also a Minimized icon.
The first Dogfight version I tried to keep the traditional colours for the craft dogfight icon, but my attempt looks kind of janky:
The second one uses colours not normally found on the Dogfight icon, however this fortunately appears to render correctly on the geoscape so it may be worth using instead:
Here is the Minimized icon:
I may have made Dogfight & Minimized image in the wrong palette... but they seem to function when I tested them so it is probably fine.
(If they give you trouble run them through
Falko's
OXC-ModTools: Palette converter using the "
set-palette(ufo-geo)" setting.)
I've also attached some screenshots of the craft sprites being used in-game:
Alternatively you may wish to check out this post by
Duke_Falcon in the "
Altoid aliens" thread. There are some interesting craft sprites he made attached to it that could be of use.
@The Martian
You should not look too much to drawing routines, in OXCE you can effective roll your own, it could have lot more frames than normal game could even support.
On the
UFOpaedia site's "Ruleset Reference (Nightly)" section I'd noticed the
deathFrames: variable allowed the extension
(Or reduction) of the number of frames used in a unit's death animation but I was not aware that you could custom the entire sprite sheet's animation sequence.
I am very interested in the customized drawing routines you described. Could you please link to the documentation that explains their use?