aliens

Author Topic: X-Com Files Mod, Superman, Ironman-ish  (Read 216366 times)

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1155 on: May 31, 2022, 09:40:24 am »
Next mission is Exalt!

But not an Outpost so I still don't get to capture an Enforcer.

Offline Yankes

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1156 on: May 31, 2022, 11:58:19 am »
EDIT: Running feels a bit like cheating, since the AI is not using it. I have used it somewhat sparingly in this playthrough.
This is not generally true, AI can consider running too but mod need enable this explicitly.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1157 on: May 31, 2022, 01:03:29 pm »
This is not generally true, AI can consider running too but mod need enable this explicitly.

So I guess I either have old information or never figured it out.

Offline Yankes

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1158 on: May 31, 2022, 01:36:49 pm »
I added support for this over month ago, this mean you were near correct :)
Probably not yet any mod use it.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1159 on: May 31, 2022, 02:38:41 pm »
I assume that Solarius Scortch have added it or will add it. Now monsters will run farther away.

The only thing I miss from the original AI is the Aliens who cannot find a path out and instead sit in ambush.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1160 on: May 31, 2022, 03:05:02 pm »
We make a quick work of the Safehouse.  It was defended by poorly armed Goons and Cultists. At least we get a million for the work.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1161 on: May 31, 2022, 03:27:31 pm »
Some research done as time passes. I am near the end of January and still hoping for an Exalt Outpost. I should probably send the Van to snoop for Mansions, in case they can be detected.

Next mission pops up and should bring us the marvelous UAC Pistol to rule all pistols.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1162 on: June 01, 2022, 12:45:02 pm »
Turn 1

Travel to the gathering, meet interesting freaks, then kill them.

This one is a pretty cool mission. Not really doable at day, though. These guys have Rocket Launcher!

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1163 on: June 02, 2022, 09:57:08 am »
Turn 2.

We capture some. Sadly, it is hard to advance and put the handcuffs on in fear of being seen and killed.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1164 on: June 02, 2022, 10:36:24 am »
Turn 3.
These guys need more stun.
« Last Edit: June 02, 2022, 10:47:28 am by tarkalak »

Offline Solarius Scorch

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1165 on: June 02, 2022, 01:58:15 pm »
EDIT: Running feels a bit like cheating, since the AI is not using it. I have used it somewhat sparingly in this playthrough.

Yeah, the AI totally uses it, just like kneeling. Or at least it should, it's not easy to confirm for sure.

This LP is still such a delight!

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1166 on: June 02, 2022, 04:35:58 pm »
I think the Zombies did get farther than usual.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1167 on: June 02, 2022, 05:25:48 pm »
Turn 4.

I think I walked over the Black Medkit. The colors are different now.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1168 on: June 02, 2022, 07:37:28 pm »
Turn 5.

The ranks of cultists near the team is thinning down.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1169 on: June 03, 2022, 12:56:57 pm »
Turn 6.

More shooting of closer enemies.