Author Topic: X-Com Files Mod, Superman, Ironman-ish  (Read 211797 times)

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1050 on: November 24, 2020, 08:20:45 pm »
Outcome. We also get a new mission.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1051 on: November 24, 2020, 08:25:35 pm »
Now I need to make a little announcement about this AAR.

Future updates will be ...




... he he he, who asked for a dramatic pause? Call the expert! ...





... a bit scetchy for a while. Probably a week or two. I have a pneumonia right now, so I don't feel like playing as much.
« Last Edit: November 24, 2020, 09:14:43 pm by tarkalak »

Offline Solarius Scorch

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1052 on: November 24, 2020, 10:54:15 pm »
Ouch, get well soon! Take care of yourself and come back.

BTW starting today, the crop circles missions no longer have a hard cap at 10 turns... Now they use the new reinforcements mechanics. And it's rad as hell.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1053 on: November 25, 2020, 06:43:03 pm »
Hmm, I never had problem doing them in 10 turns. Does the shit hit the fan earlier now? I will have to check when I get Crop Circles again.

Offline Solarius Scorch

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1054 on: November 25, 2020, 09:46:00 pm »
Hmm, I never had problem doing them in 10 turns. Does the shit hit the fan earlier now? I will have to check when I get Crop Circles again.

No, there is no change in the number of turns. And indeed finishing the mission wasn't hard. But now you have the option to overstay and probably get massacred.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1055 on: November 27, 2020, 11:25:07 pm »
Lets go hit some Russians with Desert Eagles. What could possibly go wrong.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1056 on: November 28, 2020, 01:14:58 pm »
Turns 1 and 2.

I decided to run this one in the day so that they will concentrate on my shield boys, but this sailor had a sailor kick to do.

I was searching for a depressing swing song that had some laugh "Hou hou hou HOU, Ha ha ha HA" but alas, my google fu has failed me for the last time.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1057 on: November 28, 2020, 04:57:21 pm »
Turns 3 and 4. Things go exactly as planned. I totally meant to do that!

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1058 on: November 28, 2020, 06:09:35 pm »
Turns 5-7.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1059 on: November 28, 2020, 06:46:11 pm »
Turns 8 to ...  ah screw it.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1060 on: November 28, 2020, 06:59:53 pm »
Outcome of the mission. Somewhat mixed. I shouldn't have lost the two better agents, but oh well. I guess I need the Dragonfly for this daylight stuff.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1061 on: November 28, 2020, 07:21:38 pm »
Next mission is some Crop Circles. Apparently the Rookie Van will take forever to get into place.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1062 on: November 28, 2020, 07:57:05 pm »
Turns 1 to 4. Yep. It's a good thing we got that financial injection to replace some old faces.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1063 on: November 28, 2020, 08:57:36 pm »
Turns 5 to 7 or 8. Those cannot even hit the wide side of a barn. At least the MiBs aren't much better.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1064 on: November 28, 2020, 09:06:50 pm »
Outcome.

I think that my Agents got the Coronavirus. They fall like flies. Or may be it is acute explosives and bullets allergy. We may never know!