aliens

Author Topic: X-Com Files Mod, Superman, Ironman-ish  (Read 276934 times)

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #135 on: August 08, 2020, 03:42:18 pm »
He is gone.

Now it is a man versus man. The price is the Car. One X-Com agent, one Madman.
« Last Edit: August 08, 2020, 03:46:03 pm by tarkalak »

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #136 on: August 08, 2020, 05:53:14 pm »
Next turn I decide to wait near the corner. The madman did hit, but no wound. Daniel Kelly wounds him in return. Now, to hide again.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #137 on: August 08, 2020, 08:26:34 pm »
The tension was unbearable...

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #138 on: August 08, 2020, 10:33:07 pm »
Even the colt has that tiny theater props marker on it.

I reloaded and I don't have enough time units to shoot this turn. Oh, and this is the last clip that the agent carries so it is back to the car for more soon.
« Last Edit: August 08, 2020, 11:17:42 pm by tarkalak »

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #139 on: August 08, 2020, 10:41:24 pm »
And 4 misses in a raw. Two of the shots actually hit the wall right next to my agent. Good shooting Tex.
« Last Edit: August 08, 2020, 10:45:17 pm by tarkalak »

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #140 on: August 08, 2020, 10:46:29 pm »
And finally. This time the Madman isn't behind cover (people that say there is no cover in old x-com doesn't know how it works) and my agent figures out how to use the sights.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #141 on: August 08, 2020, 10:54:41 pm »
Outcome. Judging by the Survivor picture Kelly should have died and Ly should have lived. *shrug* Mistakes happen.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #142 on: August 13, 2020, 09:58:19 am »
I have been playing with the following house rule, so I added it to the first post.

House Rules:
1. No armed grenades in inventory, except in hand. Does not apply to flares, flashlights and similar stuff that doesn't go boom.

It doesn't matter right now, because I have no grenades, but it doesn't make sense to pull the ring and put a few grams of boom in your pocket.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #143 on: August 14, 2020, 10:40:02 am »
Just as I watch the other team approach that Zombie Infestation in Africa, we are interrupted by the regularly scheduled Cultist interogation summary. The Dagonnist has spoken.
« Last Edit: August 14, 2020, 10:41:42 am by tarkalak »

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #144 on: August 14, 2020, 10:45:00 am »
We stop by to get some salami.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #145 on: August 14, 2020, 10:52:21 am »
Due to a tragic incident with some zombie parasites, the regular episode of Resident Evil will be played by the X-Com Files cast. Stay tuned for some man to zombie action.
« Last Edit: May 15, 2022, 10:53:14 pm by tarkalak »

Offline WaldoTheRanger

  • Colonel
  • ****
  • Posts: 112
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #146 on: August 14, 2020, 09:33:54 pm »
Dang. that must be a lot of zombies.

Your sense of humor is sublime. Please don't quit this playthrough.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #147 on: August 16, 2020, 10:02:44 am »
Dang. that must be a lot of zombies.

Your sense of humor is sublime. Please don't quit this playthrough.

Lot's of zombies isn't very hard, just a chore.

Thank you, one of the first AARs I read was this one:
https://www.matrixgames.com/FORUMS/tm.asp?m=3577887&mpage=1&key=

And that somewhat set me up. I don't plan to stop, but eventually I will have less free time and/or get bored and slow it down.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #148 on: August 16, 2020, 10:16:10 am »
Disappointingly not a huge wave of zombies. 5x5 sized map with only 4 visible from the start and none are compromising the landing zone. We switch straight to step 2 - Reaction fire training.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #149 on: August 16, 2020, 10:32:50 am »
Training goes well. An infector zombie should show up on the larger infestations, but I doubt there will be one here. It is needed for some later progress and I couldn't capture one in my other campaign up to mid 1998.