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X-Com Files Mod, Superman, Ironman-ish
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Topic: X-Com Files Mod, Superman, Ironman-ish (Read 277646 times)
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #885 on:
October 09, 2020, 09:53:17 am »
Outcome.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #886 on:
October 11, 2020, 12:41:51 pm »
I set up the next Strange Creature and ... um ... some developments.
I will try to press the "get out of dodge" button a bit earlier this time.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #887 on:
October 11, 2020, 02:21:11 pm »
The team.
Also Ironmanish moment 20. I need to take these things seriously. Sigh.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #888 on:
October 11, 2020, 02:51:08 pm »
Turns 1-2.
Lessons learned 2. Always load up for the worst. You can always switch to the cheaper guns later. The problem is that most of the strange creatures have low armor so Shotguns are good. But these guys have better armor I think.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #889 on:
October 11, 2020, 03:22:58 pm »
Turn 3. Another one is down. At least three more to go.
Their weapon is an arcing one, so I should be fine if I could shoot from inside or use three tops as cover. The Osprey is great for this with it's big wings/propellers.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #890 on:
October 11, 2020, 04:15:01 pm »
Turn 4-6.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #891 on:
October 11, 2020, 04:53:39 pm »
Turn 8-9. We start the exodus to the house with better cover.
Turn 10. Shooting from windows is hard. Strangely the AI never seems to have any such problems.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #892 on:
October 11, 2020, 05:12:15 pm »
Turns 11-13.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #893 on:
October 11, 2020, 05:28:08 pm »
Turns 14-20. I will finish the rest later. Maybe tomorrow.
«
Last Edit: October 11, 2020, 05:30:21 pm by tarkalak
»
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #894 on:
October 12, 2020, 10:39:11 am »
Turn 20-27ish.
Training. Flashbangs are a good throwing trainer. I just figured it out. I will add it to the Strange Creature training schedule from now on.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #895 on:
October 12, 2020, 10:42:45 am »
Outcome.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #896 on:
October 14, 2020, 11:14:33 am »
Some more research gets done while we wait for the *proper* time, for another suicide mission. Those never go out of fashion.
Also some missclicks were noticed by the council.
«
Last Edit: October 27, 2020, 02:15:49 pm by tarkalak
»
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #897 on:
October 14, 2020, 11:44:31 am »
Here we go again.
This one has an equivalent crew to the Durathread factory that we epiclly failed last turn.
I will also add the adding of the Survivor commendation from that mission as a Cheating. Noted there and on the first page.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #898 on:
October 14, 2020, 12:04:58 pm »
Oh, wait, lets send some rookies to a Strange Creature. That should train them good, mkey.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #899 on:
October 14, 2020, 01:21:15 pm »
OK, I can procrastinate the big Red Dawn mission for some pictures with boobs and zombies.
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X-Com Files Mod, Superman, Ironman-ish