The starting Medikits in the mod are pretty lackluster. There is 5 Weight one for 1 heal, 8 weight one for 2 and 15 weight one for 3 heals and equal number of painkiller and stimulants. The current missions are too short and I have time to go back and pick up one when I need it.
I don't really need to use it, the agent will not bleed out, but medikits train bravery.