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X-Com Files Mod, Superman, Ironman-ish
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Author
Topic: X-Com Files Mod, Superman, Ironman-ish (Read 277324 times)
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #555 on:
September 16, 2020, 09:36:47 am »
Turn 2. Some reaction fire missed them and we learn valuable lessons.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #556 on:
September 16, 2020, 09:49:35 am »
Turn 3. Back to school.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #557 on:
September 16, 2020, 09:57:01 am »
Outcome. The last two Shamblers succumbed to Reaction Fire from 1 SKS and 5 Light Pistols. Sadly the wounded guy died, but happily I had a backup prisoner.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #558 on:
September 16, 2020, 10:37:19 am »
And some zombies in Zair/Kongo.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #559 on:
September 16, 2020, 10:38:04 am »
And also some research and a Safe House. I needed an Outpost there for the Alien Communicator, but that will be later.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #560 on:
September 16, 2020, 10:43:50 am »
Zombie team. Little changes, only removed the Stun shotgun shells.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #561 on:
September 16, 2020, 12:57:05 pm »
Nothing interesting so far. A routine Zombie hunt.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #562 on:
September 16, 2020, 12:59:02 pm »
We captured Elvis and lets go on.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #563 on:
September 16, 2020, 01:18:12 pm »
Ironman-ish moment 12 - I missed a zombie that got too close and redid a turn. They have nice camouflage for this map.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #564 on:
September 16, 2020, 01:19:16 pm »
A bomb explodes.
ALIENS!!!
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #565 on:
September 16, 2020, 01:29:14 pm »
Are jumpsuits better than Kevlar? I don't think so. I will get them later for the dog armor though. For now we should concentrate on recruiting everyone. I put 4 people on the Durathread factory to unlock it.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #566 on:
September 16, 2020, 03:49:16 pm »
Despite their better night vision (10 instead of 9, sheesh, not worth mentioning), the Church of Dagon are pretty easy to take on at night, because they lack Sniper-Spotter cooperating units. Of course this is only a Safe house.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #567 on:
September 16, 2020, 04:01:02 pm »
Turn 1. Looks clear except for the guys on the roof. They love being there. I guess we ruined their stargazing. No close enemies, I might need to rearm the guys.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #568 on:
September 16, 2020, 04:09:21 pm »
Turn 2. They don't have a clue.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #569 on:
September 16, 2020, 04:21:37 pm »
Turn 2. Brownian motion brings them nearby.
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X-Com Files Mod, Superman, Ironman-ish