Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 25, 2024, 07:10:32 am
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
Contributions
»
Playthroughs
»
X-Com Files Mod, Superman, Ironman-ish
« previous
next »
Print
Pages:
1
...
31
32
[
33
]
34
35
...
85
Go Down
Author
Topic: X-Com Files Mod, Superman, Ironman-ish (Read 277251 times)
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #480 on:
September 14, 2020, 09:02:57 am »
I just got a good event for a change - a Damaged Zombie parasite and some energetic blood plasma, that someone used for immortality.
Also the agents complained that it is lonely in the gym, now that the big shots moved to training in the pub. So here are some trainees.
I left 200000 for the Helicopter once that thing shows up.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #481 on:
September 14, 2020, 09:04:24 am »
Oh, the Party got cancelled. No, we had tickets.
I was so excited that I couldn't sleep and now the council is unhappy.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #482 on:
September 14, 2020, 09:11:49 am »
Szzz, that's the stuff!
Started on the Red Dawnies Bio-Enhancements.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #483 on:
September 14, 2020, 09:32:32 am »
And now on to a a Strange Creature hunt. Lets hope for something that can turn into Mutant Phisiology.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #484 on:
September 14, 2020, 09:34:00 am »
And no matter how many times we probed this guy with the Electric Club, he only talked about that TV show host Dr. Hadriex. Come on man, we need to know about that reaper of yours.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #485 on:
September 14, 2020, 09:43:39 am »
The team prepares.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #486 on:
September 14, 2020, 09:55:00 am »
Oh, zombies again.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #487 on:
September 14, 2020, 10:19:12 am »
This guy got close and had to be stunned. I need to pick some stun reloads in case he decides to jump back up.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #488 on:
September 14, 2020, 10:21:19 am »
Irena dodged a hit and deleted him.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #489 on:
September 14, 2020, 10:27:06 am »
The Kludge worked surprisingly well at close range with Zombies.
Disclaimer: More shots were fired than shown.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #490 on:
September 14, 2020, 10:42:23 am »
Mission done.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #491 on:
September 14, 2020, 10:50:50 am »
Some more trivia and a slightly better Berreta. We don't use these anymore actually.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #492 on:
September 14, 2020, 10:52:06 am »
Oh, no. We needed these farmers, for, um, sexline operators, that's right.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #493 on:
September 14, 2020, 11:01:13 am »
Finally, we can study that helicopter, and then: Move the Plot.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #494 on:
September 14, 2020, 11:05:47 am »
Another Strange Creature.
Logged
Print
Pages:
1
...
31
32
[
33
]
34
35
...
85
Go Up
« previous
next »
OpenXcom Forum
»
Contributions
»
Playthroughs
»
X-Com Files Mod, Superman, Ironman-ish