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X-Com Files Mod, Superman, Ironman-ish
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Author
Topic: X-Com Files Mod, Superman, Ironman-ish (Read 277232 times)
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #450 on:
September 13, 2020, 12:29:16 am »
Turn 1. I got a hunting license. I need it to, uhm, see the hunters stats.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #451 on:
September 13, 2020, 12:43:33 am »
Turn 2.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #452 on:
September 13, 2020, 12:52:16 am »
Turn 3.
The Medikit was expropriated.
No sign of no Madman.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #453 on:
September 13, 2020, 12:56:28 am »
Turn 4.
We keep stunnin', none of them have any moneyn'.
May be the madman had all the Wads of cash in the last madman rampage. Let's go visit him.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #454 on:
September 13, 2020, 01:17:58 am »
Turn 5?6?
The madman walked on the top of the building and then fell down.
Logged
Solarius Scorch
Global Moderator
Commander
Posts: 11728
WE MUST DISSENT
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #455 on:
September 13, 2020, 01:21:52 am »
ROTFL!
Nice one.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #456 on:
September 13, 2020, 01:23:09 am »
Outcome.
The Madman actually woke up, and I had to punch him again.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #457 on:
September 13, 2020, 08:59:05 am »
Crap.
-600 points for Fryfindor.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #458 on:
September 13, 2020, 09:09:31 am »
I repeatedly found some strange boxes in the equip craft screen. The Bulgarian Academy of Sciences scientist volunteered to look into them, but was badly disappointed. No money inside.
I will sell the Makarov and Snubnose, but the SOCOM23 was a good pistol if I recall correctly.
Also some other pictures about bots and surfing. All the agents wish we had another buyable X-COM surfboard to bring on missions.
«
Last Edit: September 13, 2020, 09:12:54 am by tarkalak
»
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #459 on:
September 13, 2020, 09:11:43 am »
We also figured out what that M16 is.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #460 on:
September 13, 2020, 09:13:42 am »
Descending upon peaceful Australia.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #461 on:
September 13, 2020, 09:39:55 am »
OK, lets kill some non sneaky ninjas and go ho...
Ooops Number 10.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #462 on:
September 13, 2020, 09:43:48 am »
Tyson Challenge is NO GO. I repeat, Tyson Challenge is a NO GO.
We avoided -100 points for Fryfindor.
Remember kids, never go out without your trusty Big Berta Artillery or at least a couple of shotguns and assault rifles!
«
Last Edit: September 13, 2020, 09:59:15 am by tarkalak
»
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #463 on:
September 13, 2020, 10:30:55 am »
Attention, potential brain damage.
The teams below play The Valkyries backwards.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #464 on:
September 13, 2020, 10:43:55 am »
Another Safehouse gets involved. I have an armed and ready HUMVEE for it though.
I hope none of the Molodets on the Red Dawn activity picture below reads this Lets play. If not, at least have a sense of humor.
«
Last Edit: September 13, 2020, 10:58:07 am by tarkalak
»
Logged
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X-Com Files Mod, Superman, Ironman-ish