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X-Com Files Mod, Superman, Ironman-ish
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Topic: X-Com Files Mod, Superman, Ironman-ish (Read 277071 times)
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #315 on:
September 02, 2020, 10:12:47 pm »
And a forth mission shows up. I have only 3 teams and they are all too slow to do a second one, so the Ninja Outpost is cancelled. It is only negative 100 points, while the rest are 150 and 400, no other reason, I swear.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #316 on:
September 02, 2020, 10:27:09 pm »
The team is loaded with rubber. Also I need to fix some settings here.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #317 on:
September 02, 2020, 10:41:14 pm »
Turn 1: Nothing so far. There are lots of workers with wrenches. Those made good money for a silly melee weapon.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #318 on:
September 02, 2020, 10:55:53 pm »
Turn 2: Play with the food.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #319 on:
September 02, 2020, 11:04:28 pm »
Turn 3: Oooops Number 5.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #320 on:
September 02, 2020, 11:15:13 pm »
Turn 4: Shhh, he didn't hear us. He actually hit an urban youth with a baseball bat and she hit him with the bat. Why do they even call us on these?
«
Last Edit: September 26, 2020, 06:30:03 pm by tarkalak
»
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #321 on:
September 02, 2020, 11:21:24 pm »
Outcome. Lets ask this guy what made him go nuts? Was it acute nuts allergy?
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #322 on:
September 02, 2020, 11:24:22 pm »
The bane of Mulder has been researched.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #323 on:
September 02, 2020, 11:26:08 pm »
Let's have a crop circles mission too. At least it is close by and I might be able to send a team before it expires. Maybe we will finally catch the MiB while they steal OUR POT. STAY OUT, IT IS OURS!
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #324 on:
September 02, 2020, 11:28:47 pm »
Or maybe we should go do this Madagascar Strange Creature hunt if I can get there.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #325 on:
September 03, 2020, 12:56:43 am »
Research done.
Logged
Solarius Scorch
Global Moderator
Commander
Posts: 11728
WE MUST DISSENT
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #326 on:
September 03, 2020, 01:11:38 pm »
Quote from: tarkalak on September 02, 2020, 08:10:40 pm
Quickly, someone write Crusader-COM/Jihad-COM submod. Any takers?
You mean X-Communicare?
(This idea has been floating around for years... Maybe one day...)
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #327 on:
September 03, 2020, 11:29:05 pm »
Next Mission is a Strange creature hunt in Northern Canada right next to Greenland. As if Canada isn't north enough, they actually have northern parts.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #328 on:
September 04, 2020, 12:25:50 am »
EDIT: Retcon active!
Chapter 4: The Age of the Double Barreled Shotgun
Retcon deactivated!
Yey, the whole team managed to kill a zombie. I should stop loading stun at startup at all.
Let's pick up the light pistols and have some Reaction fire. I should probably check who needs it actually.
Also the first Elvis zombie showed up, but then walked out of the scene.
«
Last Edit: September 26, 2020, 07:28:40 pm by tarkalak
»
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #329 on:
September 04, 2020, 12:13:07 pm »
OK, so the D-B Shotgun can shoot 4 times a turn.
Logged
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X-Com Files Mod, Superman, Ironman-ish