Author Topic: Weapons replacement  (Read 1992 times)

Offline chickenx4

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Weapons replacement
« on: July 25, 2020, 10:48:52 pm »
how do i replace the Weapons like the sectoid's Weird Cousin mod

« Last Edit: July 25, 2020, 10:59:29 pm by Solarius Scorch »

Offline JustTheDude/CABSHEP

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Re: Graphic Gallery
« Reply #1 on: July 25, 2020, 10:58:46 pm »
Depends. One way is to insert weapon sprite into spritesheet in your UFO folder. HandOB for example, its one spritesheet file. Just as the FloorOB and BigOBs.

You have to be aware that XCOM uses PCK files, not PNG, so they have to be converted.

Offline chickenx4

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Re: Weapons replacement
« Reply #2 on: July 25, 2020, 11:02:00 pm »
which HANDOB is the rifle and the Pistol

what do i need to make a Pck
« Last Edit: July 25, 2020, 11:06:49 pm by chickenx4 »

Offline JustTheDude/CABSHEP

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Re: Weapons replacement
« Reply #3 on: July 25, 2020, 11:18:18 pm »
https://openxcom.org/forum/index.php/topic,1321.420.html

Mapview 2 has PCKview inside. This program lets you convert PCK to PNG and in reverse.

From 0 to 7 its the rifle HANDOB.

There is also browser version of such tools:
https://falkooxc2.pythonanywhere.com

Offline chickenx4

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Re: Weapons replacement
« Reply #4 on: July 25, 2020, 11:26:26 pm »
mapview 2 i got covered

edit ive compiled them
« Last Edit: July 25, 2020, 11:30:55 pm by chickenx4 »

Offline JustTheDude/CABSHEP

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Re: Weapons replacement
« Reply #5 on: July 25, 2020, 11:56:26 pm »
Converted and tested. Works perfectly.

Simply move them to UFO directory. Be sure to have backup.

Now you most likely need to replace sounds to sound suppresed and also change the description in UFOpedia. This are however things I never tried.

Offline chickenx4

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Re: Weapons replacement
« Reply #6 on: July 26, 2020, 12:15:20 am »
ive done them ive have the back thanks for helping