Hi.
1) I'm making a machine gun. In fact, it works, but i have problems with the ufopedia.
My weapon shoots 6 bullets in auto and 3 on snap, but, in ufopedia doesn`t show the (x3), only the (x6) of auto shot. I 'm following the pattern of the X-Com Files mod about BlackOps LMG. In that mod, the ufopedia article is ok,but it doesn't work for me.
- type: STR_MACHINE_GUN
size: 0.3
costBuy: 3500
costSell: 2512
weight: 11
bigSprite: 7
floorSprite: 7
handSprite: 32
bulletSprite: 2
fireSound: 4
compatibleAmmo:
- STR_MG_AP_AMMO
- STR_MG_AA_AMMO
accuracyAuto: 50
accuracySnap: 60
accuracyAimed: 80
tuAuto: 35
tuSnap: 33
tuAimed: 70
battleType: 1
twoHanded: true
invWidth: 1
invHeight: 3
confSnap:
shots: 3
autoShots: 6
listOrder: 2700
dropoff: 1
meleePower: 50
tuMelee: 33
accuracyMelee: 100
2) I`m making the alien weapons researchable in two steps. First, they are identified as "Alien Artifact" followed by a number. In the ruleset (research) i'm using the same name of STR_PLASMA_RIFLE, but in ufopedia, the title and the text is different STR_PLASMA_RIFLE_A and STR_PLASMA_RIFLE_A_UFOPEDIA.
The problem is that in ufopedia, it shows the stats of autoshot, snapshot, etc., and when i complete the clip research, it shows the weapon power too. I want override these data, in fact, i want only the text, title and object image. I can live with the weight value.
It is possible to do that? Notice that the second step is a final tech that shows me the name Plasma Rifle and the stats.
Thanks