Author Topic: Random placement of mines on the map  (Read 1327 times)

Offline Vangrimar1

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Random placement of mines on the map
« on: July 09, 2020, 06:51:24 am »
Is it possible to implement the placement of mines (or anomalies :)) on the map in random order when generating the map?

Another question: I wanted to make an explosive device for a terrorist, which would be in the enemy’s inventory and exploded in a few moves, but so that it could be neutralized. I used a script
scripts:
      createItem: |
        item.setFuseTimer 5;
        return;
but in this case it cannot be discharged. Is it possible to make cocked explosives in the inventory of the enemy with the possibility of clearance?