Is it possible to implement the placement of mines (or anomalies
on the map in random order when generating the map?
Another question: I wanted to make an explosive device for a terrorist, which would be in the enemy’s inventory and exploded in a few moves, but so that it could be neutralized. I used a script
scripts:
createItem: |
item.setFuseTimer 5;
return;
but in this case it cannot be discharged. Is it possible to make cocked explosives in the inventory of the enemy with the possibility of clearance?