Author Topic: [Suggestion] Jumping movement type  (Read 4825 times)

Offline Solarius Scorch

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Re: Jumping movement type
« Reply #15 on: July 08, 2020, 02:08:09 am »
If I understand your clip well, then it's something very much like jump movement from 40k - not true flight, but close enough.

Offline Finnik

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Re: Jumping movement type
« Reply #16 on: July 08, 2020, 02:28:13 am »
If I understand your clip well, then it's something very much like jump movement from 40k - not true flight, but close enough.
Yep, that is pretty much what I want it for FtA. Though it's a part of the code that scares me a lot, so I don't really want to make it exclusive to FtA, besides the idea may have consumers in other OXCE mods.
This simple solution does not fit the case where we want monsters to jump on the roof where you hiding, as this allows us to draw a complex path trajectory. Still, I wanted to show how I imagine players or AI choose tile for the end of such a movement.
« Last Edit: July 08, 2020, 02:35:32 am by Finnik »

Offline The Martian

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Re: Jumping movement type
« Reply #17 on: July 08, 2020, 05:34:58 pm »
This is getting really exciting!

Offline krautbernd

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Re: Jumping movement type
« Reply #18 on: July 08, 2020, 10:44:32 pm »
Would it be possible to restrict movement (or rather pathfinding) to straight/diagonal lines if the unit isn't on the ground?