After not touching XPiratez for a while, I've gotten back into it this last week. I'm liking the changes, particularly with regard to events. Throwing/bows also seem to have gotten some love, which is nice! I've been loving the throwing axes.
Unlike vanilla X-Com, where you could get away with it, you can't just build a couple of "Do everything" bases and call it a day - there's simply too much stuff to be built and done. Here's my current approach, in July of the second year:
- Main base, Isle of Lesbos in the Med, all the research happens here. I have two hangars, one for El Fuego (heavy intercepts) and one for a Turtle (undersea and general combat). Also 50 runts working on Chateau and X-Grog whenever they're not doing equipment/extraction/gambling/tokens/enslavement/recruitment stuff. Goal is to transition this to ground missions and science entirely.
- 2nd base, China, 2 hangars, with Airbus (w/ assigned Lokk'Narr team for sneaky missions) and Pachyderm (for orbital or do-this-in-a-hurry ground missions.) Also setting up large living quarters and one or more dojos; the plan is to have a large population of Gals in training here, as well as being my second point for launching ground missions.
Next two bases are more peripheral; they're staffed with Peasants constantly training in Dojos and with second-line gear, which has been sufficient to fight off the Ratmen and Doom raids they've had (albeit with casualties from the Doom Imps!). They also have a single hangar, currently empty, waiting on good interceptor craft. One is in Antartica and I'm working towards making that my Mint/heavy workshop base - I just got the Mint and am constructing it; for now it's 65 runts making X-Grog, and the other is in Brazil and has 4 Sectoweed farms going.
Once I've got a little more cash, I want to set up hyperwave/hangar with interceptor/token garrison bases in North America, Austrailia and central Africa as well.
What are other people's approaches to base building?