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OpenXcom Forum
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The X-Com Files
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Solarius Scorch
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Heavy machineguns
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Topic: Heavy machineguns (Read 2957 times)
Marrik
Colonel
Posts: 180
Heavy machineguns
«
on:
May 29, 2020, 05:54:17 am »
How high does strength have to be to operate one?
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Solarius Scorch
Global Moderator
Commander
Posts: 11738
WE MUST DISSENT
Re: Heavy machineguns
«
Reply #1 on:
May 29, 2020, 11:48:33 am »
A loaded HMG weighs 52. What more is there to say?
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TheCurse
Colonel
Posts: 334
Re: Heavy machineguns
«
Reply #2 on:
May 29, 2020, 12:19:55 pm »
don't need that strength to use it though.
just to carry it.
if you got less, you only need enough that the TU reduction (because too much weight) is not so much you can't fire that thing...
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HT
Colonel
Posts: 456
Re: Heavy machineguns
«
Reply #3 on:
May 29, 2020, 02:32:21 pm »
Power armor or a light uniform such as the Jumpsuit is recommended to wield such guns. Miniguns continue to be stupidly good. HMGs allegedly can work as a super-heavy sniper, but I haven't tested it yet.
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Bobit
Colonel
Posts: 186
Re: Heavy machineguns
«
Reply #4 on:
June 03, 2020, 01:59:23 am »
Jumpsuit is very dangerous to put a high-value agent in. I prefer to wait until they get more str from commendations and put them in kevlar. Limits your ability to turn before firing though.
Miniguns are preferrable against most enemies anyway.
Hmm... I wonder if a low-str soldier could effectively use a non-light minigun by picking it up and dropping it every turn. Would that count as abuse?
«
Last Edit: June 03, 2020, 02:02:28 am by Bobit
»
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OpenXcom Forum
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Modding
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Solarius Scorch
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Heavy machineguns