Author Topic: Weapon/item graphics: how do you do?  (Read 1744 times)

Offline osd_daedalus

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Weapon/item graphics: how do you do?
« on: May 23, 2020, 08:12:19 pm »
Hi,
I would like to know what is your preferred method to create new graphics, BigOBs, ecc.
Do you create sprites from scratch? Do you downscale from photos / ecc ?

I'm a quite bad graphic designer, but I'm attempting to do some items for OXCE. My biggest issue is, if I start from a big image and downscale, the entire image turns to a blurry blob no matter which interpolation I select. Maybe should I consider to transform to vectorial image and then reconvert to raster?
Let me know! Thank you  :D

Offline Nord

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Re: Weapon/item graphics: how do you do?
« Reply #1 on: May 23, 2020, 10:26:12 pm »
Hi and welcome. Easiest way IMHO is to take one existing item and redact it slightly. And then more. And more, until completely new item will be done. :)

Downscaling is giving nice results rarely, because 32x48 is way too small frame.

xcomfan

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Re: Weapon/item graphics: how do you do?
« Reply #2 on: May 23, 2020, 11:02:33 pm »

Offline Solarius Scorch

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Re: Weapon/item graphics: how do you do?
« Reply #3 on: May 24, 2020, 05:05:55 pm »

Offline The Martian

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Re: Weapon/item graphics: how do you do?
« Reply #4 on: June 02, 2020, 08:20:51 pm »
I've found Falko's Modding Tools to be very useful when setting up sprites for use with OpenXcom.

Especially the 'Palette Converter' and 'HWP Build helper'.