So... Been a while since I played this mod. I have taken to playing it again. Lemme do some thinking, regarding early guns - pre-Promotion 1 stuff, mind:
Firearms:
- Glock 18: The lowest damaging gun without crap stats. Useful mainly for early cult missions and abductions. The extended mag gives it extra life. Auto-fire helps a bit when close. The low damage helps with captures. After four months it becomes next to useless.
- Beretta: All-rounder pistol. Damage is decent, accuracy is good, speed is good.
- .45 Pistol: I used to think this was crap, but I relied on it and its actually kinda decent. Still inferior to the magnum in most senses but up close due to its superior snapshot accuracy and lower TUs to fire.
- Pump Action Shotgun: Decent but you will want to replace it with the Shotgun as fast as possible. Its inferior and less versatile than its predecessor, altrough it fires a bit faster.
- Small Shotgun: I got a lot of mileage from it back when. Not sure if I have not employed it right or whatnot, but it doesn't as good as it was back when. I mainly keep it as zom-b-gone, but these days it seems better to stay far, far away entirely and plink them out from afar.
- Magnum: Now we're talking. Two aimed shots per turn and a snap. Superior accuracy and power compared to the .45. Closest thing you will have to a proper sniping weapon, for awhile.
Taser Pistol: Its good for what it is. Kinda unrealiable and slow. Seriously thinking about just going with more baton shotguns, 2nd slot melee weapons, and forsaking those now that batons are a thing.
- Crossbow: Tried to use it as a sniper weapon like, once. Seems pretty accurate but too slow to really compare to the Magnum.
- Shotgun: Now this is where it is at. Decent accuracy, good damage and the ability to equip three types of ammo: Buckshot, Armor Piercing and Baton. Baton rounds are a new feature and quite cool. Armor piercing can turn a shotgun with a good shooter into a quite deadly guetto sniper. Buckshot is for close range.
- The Kludge: Weird gun. Its a weaker magnum but it can also take buckshot rounds. So you can turn a magnum into a shot-pistol and back, pretty much. Haven't used it much to comment further.
Melee Weapons:
Electric Baton: Not much to say, it stuns things. Mainly useful for cultists.
Wooden Club: Pretty snappy and useful for stunning in labour missions and such.
Wooden Bat: Slow, but delivers a nice heap of stunning.
Stuff I got but haven't used so far:
- Uzi
- Skorpio (seems like a bad uzi)
- Throwing Knives (seems interesting, but no strength bonus is kinda eh. Does it arc?)
- Makarov (seems like a trash .45)
- Calico
- Tonfa
- Most melee (can't use it much for the moment)
Enviado de meu moto e5 play usando o Tapatalk