1) I want to change the thermal shock launcher to have an ammo capacity of three, but instead of changing the ammo clip size to provide three shots, is there a way I can make it so I have to load the ammo three times with the (clip size: 1) thermal shock bombs? Adjusting clip size of the weapon doesn't do anything, as I can only load the weapon one time. Adjusting the clip size of the ammo gives me the correct number of shots, but not in the way I would like. This was an easy change when I did it for the PWT Displacer, but not so much with standard weapons.
2) I assume this would take a mod as I see nothing in the various .rul files to change. But, is there a simple edit I can make somewhere so on alien base missions if you succeed in part one but fail / evacuate part two, when you come back to said base, you start on part two? Probably not, but thought I would ask.
3) Is there a way to turn off bug hunt mode for aliens? I know (https://openxcom.org/forum/index.php/topic,4997.msg73330.html#msg73330) there are changes I can make for myself, but I want to turn off the alien's ability @ turn 20 to know your position. Changing spotter / sniper / intelligence AI values as a possible fix? Or bughuntMinTurn?Seems cheatTurn should be what I change for #3. Do I add this to every subsection in the deployments ruleset (e.g., under the STR_SURVEY_SHIP section, then again under the STR_ESCORT section, and so on all the way for each mission type)?
Cheers