Is there a way to overload a single transformation? For example, I have multiple unit types with different stats and I want a single transformation to be able to accept all of those soldier types and not produce a different soldier type, but I want the soldier transformation to not be applicable to any soldier above or below a certain percentage of max stats(which I would manually enter).
Problem is, I don't know how to do that without creating multiple different soldier transformations and having them clutter the soldier transformation toolbar.
My solution would be to have overloaded transformations if that is somehow possible without real code being involved. That would mean that I could have multiple different soldier transformations in the .rul files that have the same name and appear as one transformation in the scroll bar where the transformations appear.
P.S. As with my last request, please tell me if this should be put into the OXCE suggestions thread