Author Topic: [DONE] Spawning missions at base coords  (Read 8286 times)

Offline Meridian

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Re: Spawning missions at base coords
« Reply #15 on: May 14, 2020, 01:29:56 pm »
no base defense missiles, no warning, no detection, no nothing

full surprise attack

Offline Solarius Scorch

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Re: Spawning missions at base coords
« Reply #16 on: May 14, 2020, 02:40:19 pm »
That's what I wanted, yes. (Assuming that the standard missionScripts flags work, so you don't get a hard mission on month 1, or before a certain research, etc.)

Offline Finnik

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Re: Spawning missions at base coords
« Reply #17 on: May 14, 2020, 08:18:36 pm »
would that new base defenses have own deployment properties, like breifing data?

Offline Meridian

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Re: Spawning missions at base coords
« Reply #18 on: May 14, 2020, 08:21:51 pm »
I don't know, I haven't done it yet.

Offline Finnik

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Re: Spawning missions at base coords
« Reply #19 on: May 14, 2020, 08:41:32 pm »
I faced that problem when making FTA, for nice solution it needs pretty invasive change so for my solution I end up with very dirty hack that is easy to code but even I don't like it  :( Base defense mission is very special, it uses both deployments (attacking ufo and base defense), where `data` is taking from attacking ufo and all other properties are taken from base defense deployment. So with that, we can change only all base defense at once, without having separate briefing for the special one.

Offline Solarius Scorch

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Re: Spawning missions at base coords
« Reply #20 on: May 20, 2020, 04:17:34 pm »
would that new base defenses have own deployment properties, like breifing data?

I certainly hope so, a separate deployment is necessary for, well, almost everything about my request. This includes custom info screens.

wcho035

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Re: Spawning missions at base coords
« Reply #21 on: June 21, 2020, 11:39:26 am »
I would like to support this feature. One day, I would like do to arch mission spawn from base. It is not base defense but can be, without the UFO.

I am thinking in the line of Stargate Command. Start at gate room in your base, step through the gate, next level is another planet and etc.

Offline Solarius Scorch

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Re: Spawning missions at base coords
« Reply #22 on: April 15, 2022, 12:02:00 pm »
Sorry, is this suggestion still being considered, or has it been dropped?

No rush, I am only asking to know if I should be accounting for such a possibility in the future.

Offline Meridian

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Re: Spawning missions at base coords
« Reply #23 on: April 15, 2022, 12:15:20 pm »
still todolisted

Offline Meridian

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Re: [DONE] Spawning missions at base coords
« Reply #24 on: October 12, 2022, 09:02:40 pm »
I have implemented the above ideas in 3 separate independent features:

1. Instant retaliation: https://openxcom.org/forum/index.php/topic,10808.0.html
(as a replacement for comm waves workaround)

2. Option for retaliation UFO to ignore base defenses: https://openxcom.org/forum/index.php/topic,10809.0.html
(for alien attacks not targetable by ground-to-air defenses)

3. Mission sites at xcom base locations: https://openxcom.org/forum/index.php/topic,10810.0.html
(for mission sites)

Hope that covers everything.

Please test carefully.

Offline Solarius Scorch

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Re: [DONE] Spawning missions at base coords
« Reply #25 on: October 12, 2022, 09:38:42 pm »
Thank you very much, kind sir! :)