Author Topic: Xenowar  (Read 20179 times)

Offline michal

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Re: Xenowar
« Reply #15 on: September 16, 2011, 08:28:56 am »
Alpha b685 Windows:

- Mod file support! Check out README.txt for info.
- Item descriptions
- Gameplay: lost UFOs now get a cash bonus instead of XP
- Gameplay: research dependencies fixed
- UI: tweaked the inventory screen to hopefully be neater
- Help: new images, cleaned up errors

On the source site: https://code.google.com/p/unflobtactical/

Quote from readme about modding:
Quote
You can add mod files to change the graphics of the game. (Or write your own - below.)
Mod files allow people to share alternate graphics for the game

Anyone want to try doing better gfx? ;)
« Last Edit: September 16, 2011, 08:32:32 am by michal »

Offline Daiky

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Re: Xenowar
« Reply #16 on: September 16, 2011, 11:13:32 am »
I think the minimalistic graphics has it's charm :) I'm certainly going to try this out.

Volutar

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Re: Xenowar
« Reply #17 on: September 16, 2011, 11:46:50 am »
Yeah, minimalistic and schematic design is definitely charming, though it shouldn't be overmiminalized :)
Too much realism can easily kill originality/soul of game.

Offline michal

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Re: Xenowar
« Reply #18 on: September 16, 2011, 02:51:26 pm »
For me, those soldiers models are too simple:


Comic style is nice, but they could use more polys ;)

Btw, they have wiki:
https://xenowar.wikispaces.com/

Volutar

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Re: Xenowar
« Reply #19 on: September 16, 2011, 03:26:20 pm »
I suppose developer will use "schematic" graphics only in development stage. Later on he'll replace them with more fine models. I would do that.

Offline michal

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Re: Xenowar
« Reply #20 on: September 16, 2011, 09:10:57 pm »
Yeah, i hope someone will help him. For now it's mostly programmer's art :P

Offline michal

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Re: Xenowar
« Reply #21 on: January 17, 2012, 11:53:47 am »
New releases:

Beta 804:
Quote
- difficulty levels
- resize supported
- T3 armor/weapons now always available after research. Region traits determine cost, not availability.
- scissor rectangle fixed, should clean up right hand edge noise
- fixed bug where "military" bonus wasn't being applied
- fixed bug where standing color isn't correct for some weapons

Release v2.6:
Quote
New aliens! Improved graphics! Flares and smoke! 2.6 is a big upgrade to the game,
with bug fixes thrown in as well.

Special thanks to Johan Forsberg for the icon graphics.

- Researching alien corpses now shows you a picture of the alien.
- New title screen.
- Updated help images.
- Psi attacks & squid. Psi shields.
- Addition 2-stage alien.
- Reworked MCAN. No longer has snap fire. Added flares and smoke rockets, which explode at distance.
- Added new background images.
- Fixed the alien AI to detect weapon blasts.
- Fixed some (scary) save/load bugs.
- Can no longer "sell all" soldiers and scientists

Release v2.5:
Quote
Additional save game support.
- Higher quality text rendering. Text should look crisper across all screen.
- Support for font modding.
- Hired soldiers sell/fire for much less money. Fixes expoit.
- Aliens should now calculate line of site correctly and not blast walls repeatedly
- Reaction fire AI greatly improved. Should shoot own team, blow up weapons in face, much less often.
- Sometimes units don't scroll onscreen - fixed.
- Some bugs in visibility detection were fixed. Soldiers should no longer stop needlessly
  when an enemy has already been spotted by a teammate.
- New battleship model.
- Builder.exe is now hardened somewhat against bad inputs, and gives more errors. Particuarly will now detect correct texture sizes.
- Map objects that are destroyed no longer obscure vision. (Blocking items workes; obscuring items did not.)