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Author Topic: First mission: panic?  (Read 2627 times)

Offline ubai

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First mission: panic?
« on: March 10, 2020, 06:04:34 pm »
I just started a new game and my two agents are panicking even though they have seen no enemies and have high bravery. What is happening?

Thanks,
Matt

Offline WaldoTheRanger

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Re: First mission: panic?
« Reply #1 on: March 10, 2020, 06:13:11 pm »
is it their first mission? or have they been going on many without resting?

it sounds like it could be the new readiness mechanic. they could be just rebelling cause you've driven them too hard,

[edit]
oh whoops I'm a moron. I didn't read the title of the post when I was typing that. my bad.

yeah that's weird.
« Last Edit: March 10, 2020, 10:58:05 pm by WaldoTheRanger »

Offline RolandVasko

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Re: First mission: panic?
« Reply #2 on: March 10, 2020, 07:22:16 pm »
give them drink rum!  vodka  :P ;D lůl

Offline Solarius Scorch

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Re: First mission: panic?
« Reply #3 on: March 10, 2020, 09:15:24 pm »
Definitely doesn't seem normal... Unless you do nothing and just click through dozens of turns.

Offline X-Man

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Re: First mission: panic?
« Reply #4 on: March 11, 2020, 07:25:59 am »
May be it is because of low readiness?

Offline ubai

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Re: First mission: panic?
« Reply #5 on: March 11, 2020, 10:18:09 am »
It may be the morale mechanic in the mod, I am losing 10 morale every turn no matter what. Since my agents are brand new, it takes them longer to move so they panic before they have done anything other than move away from their car. Also, high bravery doesn't seem to affect morale loss in any way.

Offline BlackStaff

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Re: First mission: panic?
« Reply #6 on: March 11, 2020, 11:27:48 am »
I'm against the use of "mana".
Too restrictive and illogical.  ::)
So I deactivated this option and now the game is perfect.  ;)

Offline HT

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Re: First mission: panic?
« Reply #7 on: March 11, 2020, 11:44:17 am »
About that: Where's the Freshness mechanic located at? Which file? Just to know in case I wish to tamper with it.

Offline Solarius Scorch

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Re: First mission: panic?
« Reply #8 on: March 11, 2020, 07:26:51 pm »
It may be the morale mechanic in the mod, I am losing 10 morale every turn no matter what.

No, you are losing 1 morale every turn.

I'm against the use of "mana".
Too restrictive and illogical.  ::)
So I deactivated this option and now the game is perfect.  ;)

I won't argue the logics. But it was the only way to curb bad player behaviour, and also force the player to respect the agents.

About that: Where's the Freshness mechanic located at? Which file? Just to know in case I wish to tamper with it.

Every X-Com armour entry.

Offline ubai

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Re: First mission: panic?
« Reply #9 on: March 12, 2020, 10:50:28 am »
No, I'm sure it's 10, I have been checking each turn.

Offline Solarius Scorch

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Re: First mission: panic?
« Reply #10 on: March 12, 2020, 01:22:28 pm »
No, I'm sure it's 10, I have been checking each turn.

Ah sorry, I thought you were losing Readiness.
What's your Readiness level?

Offline ubai

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Re: First mission: panic?
« Reply #11 on: March 12, 2020, 03:40:11 pm »
Not sure, but it's their very first mission ever, so whatever the default readiness is. Also, I can't figure out how to check readiness. :P
« Last Edit: March 12, 2020, 04:44:36 pm by ubai »

Offline BlackStaff

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Re: First mission: panic?
« Reply #12 on: March 12, 2020, 06:17:11 pm »
I won't argue the logics. But it was the only way to curb bad player behaviour, and also force the player to respect the agents.
When I say "illogical" it's just about the fact that XCom soldiers, even novices, are supposed to be experienced (very?) soldiers compared to ordinary civilians.
If your soldiers lose their cool in the field, without a fight just waiting to see the enemy, it's because you think that the front line regiments of any country in the world are actually wimps.
Something I'm far from thinking. So this management of preparedness is "illogical".

Translated with www.DeepL.com/Translator (free version)


Quand je parle de "illogique" c'est juste sur le fait que les soldats de XCom, même les novices, sont censés être des soldats expérimentés (très ?) par rapport aux simples civils.
Si vos soldats perdent leur sang-froid sur le terrain, sans combat juste en attendant de voir les ennemis, c'est que vous pensez que les régiments de première ligne de n'importe quel pays du Monde sont en fait des mauviettes.
Chose que je suis loin de penser. Donc cette gestion de la préparation est "illogique".

Offline HT

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Re: First mission: panic?
« Reply #13 on: March 12, 2020, 06:52:33 pm »
I won't argue the logics. But it was the only way to curb bad player behaviour, and also force the player to respect the agents.


Really? But, isn't using bad rookies as cannon fodder a proven and true method present in all X-COM games? The medal system makes you care a little more about each meatbag that seems to be worthy. The fatigue system merely provides more micromanaging as you have to add a third team to rotate with your other two favorites.

Offline Meridian

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Re: First mission: panic?
« Reply #14 on: March 12, 2020, 07:24:37 pm »
I think only a very small minority of modders wants to stay true to xcom1994.

Which is absolutely OK... modding = changing to your desires.

I would however welcome a small disclaimer in the description of each popular mod saying what kind of game genre they are aiming for. E.g. instead of being a strategy game, they want to make an rpg game, or a puzzle game, or a nucom clone, or a storytelling game, etc.