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Author Topic: Implemented: Funding nations and activity scores  (Read 25728 times)

Offline Warboy1982

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Re: Implemented: Funding nations and activity scores
« Reply #15 on: November 23, 2012, 10:51:32 am »
i'll take that as a "do it"

guess now i'll just wait for the rage.
« Last Edit: November 23, 2012, 10:55:23 am by Warboy1982 »

Offline Fenyő

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Re: Implemented: Funding nations and activity scores
« Reply #16 on: November 23, 2012, 10:56:13 am »
I have an agreement with karvanit.

And i think you don't need to keep any further feature development seperate until the next release.
The point in michal's speech is that a couple of weeks (i think days) before the release is the interval when new feature should not be merged. Before that, you don't have to wait between every new features to fully debug them.

Offline Warboy1982

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Re: Implemented: Funding nations and activity scores
« Reply #17 on: November 23, 2012, 11:30:56 am »
Quote
i always find something that needs a fix about 5 minutes after the merge

SELECT REPLACE(developer_name, 'i', 'karvanit')
SELECT REPLACE(timescale, '5 minutes', '30 seconds')
FROM Quote;

Offline SupSuper

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Re: Implemented: Funding nations and activity scores
« Reply #18 on: November 23, 2012, 11:31:51 am »
It's fine to put new vanilla features directly in Git as long as they compile and aren't horribly broken :P but there's nothing wrong with making sure your work is good first either. Any further issues can be ironed out as development goes along. The "test it throughly before sending it in" is mainly for people using pull requests so I don't have to deal with a flurry of requests for every development step or last-minute fixes.

Do note that people do implicitly treat the Git builds as finished things, with stable releases just being general courtesy. People are always waiting for the latest Git builds to use as the real thing, if I try to cover them they complain. No matter how many warnings, disclaimers or more I put up, I still get the exact same "missing features", "incomplete functionality", etc. I can't put anything under development out without it being picked to death. Don't overestimate users, expect the worst. :P

Offline Warboy1982

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Re: Implemented: Funding nations and activity scores
« Reply #19 on: November 23, 2012, 11:42:04 am »
i hope you realize, i'm going to use that as my reference point for when i ask myself "should i push this?"

Offline michal

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Re: Implemented: Funding nations and activity scores
« Reply #20 on: November 23, 2012, 12:46:08 pm »
so you're saying merge it now, then focus on collecting bug reports until next release (and keep any further feature development seperate until then)?
or should i hold this off until next version?

I mean work on new feature, test it as much as you can (as you already did now) and commit to master. Then work on another new features, wait for bug reports to last commited features, etc. We're in developing stage, so only rule is that master should compile and don't crash at start ;) Bugs are acceptable in that stage.

At some point, after developing phase, we should switch to bugfixing phase, where adding new features should be avoided as much as possible. It's better on concentrate on bugfixes and translations. Then release.

Disclaimer: This is only my personal opinion. It's not official OpenXcom development rule (do we have such?)

Btw, git builds are being made by gcc compiler on linux server. So don't worry if you're code compiles under windows, but not on linux. That happens ;) When you see there's no new git builds, that means that code doesn't compile or git builder is dead and need to be (re)started ;)
« Last Edit: November 23, 2012, 12:50:40 pm by michal »

Offline Daiky

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Re: Implemented: Funding nations and activity scores
« Reply #21 on: November 23, 2012, 01:30:53 pm »
Don't overestimate users, expect the worst. :P
I wouldn't call people that run the gitbuilds "users", they're more like test pilots trying to fly a plane that is still under construction and has parts still missing. They should be glad they can take off and not be upset when they crash :)

Offline Fenyő

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Re: Implemented: Funding nations and activity scores
« Reply #22 on: November 24, 2012, 06:50:57 am »
When you see there's no new git builds, that means that code doesn't compile or git builder is dead and need to be (re)started ;)
It seems its happening right now. :)

Offline Warboy1982

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Re: Implemented: Funding nations and activity scores
« Reply #23 on: November 24, 2012, 07:36:52 am »
uh oh. i've done something bad.
hopefully it's "git builder is dead and need to be (re)started"
because it compiles fine on my machine, and i only made a one line change that wouldn't have broken anything, and the only other changes were 2 PRs i accepted from karvanit, but he's on linux, and i see nothing in his PRs that could possibly cause it.

so if HE was able to compile it on linux, and i'm able to compile it on windows, surely it's not a compiler error, but an error with the compiler?
« Last Edit: November 24, 2012, 07:44:57 am by Warboy1982 »

Offline michal

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Re: Implemented: Funding nations and activity scores
« Reply #24 on: November 24, 2012, 09:47:16 am »
This time it was problem with pulling changes from git (authorization issues). Nothing related with you, don't worry :) Works now.
« Last Edit: November 24, 2012, 10:11:37 am by michal »

Offline Warboy1982

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Re: Implemented: Funding nations and activity scores
« Reply #25 on: November 25, 2012, 02:34:01 am »
k, help requested with this one.

i can't figure out a good formula for the vertical scale on the graph.
here's what i'm using currently

Code: [Select]
_scale = highest

if(_scale < 90)
_scale = 100;
else if(_scale < 180)
_scale = 200;
else if(_scale < 360)
_scale = 400;
else if(_scale < 720)
_scale = 800;
else if(_scale < 1440)
_scale = 1600;
else if(_scale < 2880)
_scale = 3400;
else if(_scale < 5760) https://this should never occur but what the heck.
_scale = 6800;

where "highest" represents the highest score for this statistic (ie: xcom activity by country).
_scale gets multiplied by 10, then divided by 9-0 as it adds the numbers to the vertical scale.

what i basically want to do is find a nice round number as the maximum. but i can't come up with the math to do this.

not sure what do.
« Last Edit: November 25, 2012, 04:42:51 am by Warboy1982 »

Offline smerch

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Re: Implemented: Funding nations and activity scores
« Reply #26 on: December 01, 2012, 12:17:59 am »
Warboy1982, you could try this
Code: [Select]
_scale = 1<<(int)(ln((int)(highest/90))/ln(2));

if(_scale > 16) https://first adjustment for 3400
_scale = 34;
else if(_scale > 32) https://final adjustment for 6800
_scale = 68;

_scale = _scale*100;
« Last Edit: December 01, 2012, 12:51:24 am by smerch »

Offline Warboy1982

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Re: Implemented: Funding nations and activity scores
« Reply #27 on: December 01, 2012, 10:58:30 am »
i ended up using this:
Code: [Select]
for(int check = 100; check <= 100000; check *= 2)
{
if(roof < check - (check/10))
{
_scale = check;
break;
}
}

Offline smerch

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Re: Implemented: Funding nations and activity scores
« Reply #28 on: December 01, 2012, 03:25:21 pm »
Warboy1982, then
Code: [Select]
_scale = 1<<((int)(ln(floor(roof/90)+0.5)/ln(2))+1);

if(_scale > 512) https://top boundary
_scale = 512;

_scale *= 100;

P.S. I found some errors in my code, now it should work.

Offline smerch

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Re: Implemented: Funding nations and activity scores
« Reply #29 on: December 01, 2012, 04:45:21 pm »
After some thoughts, I came to conclusion that my code is a bit overkill and cpu intensive – so I made slightly simplified version
Code: [Select]
int _scale = 0; https:// just to make sure that _scale = 0

for(int check = roof/90; check > 0; check >>= 1)
++_scale;
if (_scale > 9) https:// top boundary
_scale=9;
_scale = (1 << _scale) * 100;