First mod attempt.
Be advised with that said, while to the best of my knowledge, this is working without issue for all intensive purposes, there may be issues with grammar, questionable syntax, ruleset conflicts with other mods, graphical anomalies etc. I know I borrowed values for things like listOrder from other mods as I went along (stealth armor)which will need correcting.
Please consider before using/commenting. Criticism/corrective suggestions/any feedback welcome as I am new to this and have plenty to learn.
MOD: Adds new research and armor to early UFO Defense game. MRF ( Magnetorheological Fluid ) Liquid Armor - based on real developmental tech. ( See Here:
https://science.howstuffworks.com/liquid-body-armor2.htm )
Intent: Offer alternative for personal armor at game start ( requires research and manufacturing). Base armor stats mostly lower than Personal Armor but is cheap to produce and available to research at game start. Work is complete with Spritesheets, inventory (paperdolls), research, manufacturing components. Items, bigoob, flooroob. Correct pallet (hopefully).
Screenshots in next post. Included Alternate ruleset in zip file that omits research and manufacturing, making the armor available on market at game start for personal preference. Simply extract and overwrite existing .rul file. As with other mods, extract to Mod folder and activate in OpenXcom.
Please let me know what you think and if it works! Thanks, gaffer
[EDIT: Will add screenshots when able - Currently unable due to maintenance].