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Author Topic: Map building tools/editors?  (Read 10376 times)

Offline kevL

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Re: Map building tools/editors
« Reply #15 on: January 26, 2020, 10:58:37 pm »
So, the ConfigConverter looks like the way to go for me, therefore I'm attaching all three files you mentioned.

@Solarius

1. open Mapview2
2. goto Edit|Configurator
3. select XCOM Resource paths
4. set UFO to "D:\ufa_zapasowa\UFO" (no quotes)
5. set TFTD to "D:\ufa_zapasowa\XComTFTD" (no quotes)
6. E=mc^2
7. let Mapview2 restart, then close it.

8. in subfolder /settings, rename your current MapTilesets.yml (eg, MapTilesets_bak.yml)
9. drop in the attached MapTilesets.yml
10. open MapView2 while doing a voodoo chicken dance


Notes:

- changed the duplicated "XBASE_05" to "XBASE_06" (which was missing from the sequence of XBASE_0*)
(group: UFO - Terrain, category: X-Com Base Expanded)

- deleted the duplicated "XBASES00" to "XBASES03" (but no maps were missing from the sequence)
(group: TFTD - Terrain, category: X-Com Underwater Base)

- warning regarding "LINERT0*" - the terrain "DECKC" is assigned twice on each Map (left as-is)
(group: TFTD - Terrain, category: Cruise Ship 1 Terror Site)

- changed terrain "plane" (mcd/pck/tab reference) to uppercase "PLANE"

- tilesets that exhibited anomalies during the conversion (terrain variables were redefined between UFO and TFTD):
  - type: XBASES00
  - type: XBASES01
  - type: XBASES02
  - type: XBASES03
  - type: HANGAR_UPPER_CHAMBER
  - type: EXPANDEDTERROR22
  - type: MARS00
  - type: MARS01
  - type: MARS02
  - type: MARS03
  - type: MARS04
  - type: MARS05
  - type: MARS06
  - type: MARS07
  - type: MARS08
  - type: MARS09
  - type: MARS10
  - type: SEABED00
  - type: SEABED01
  - type: SEABED02
  - type: SEABED03
  - type: SEABED04
  - type: SEABED05
  - type: SEABED06
  - type: SEABED07
  - type: SEABED08
  - type: SEABED09
  - type: SEABED10
  - type: SEABED11
  - type: SEABED12
  - type: GRUNGE00
  - type: GRUNGE01
  - type: GRUNGE02
  - type: GRUNGE03
  - type: GRUNGE04
  - type: GRUNGE05
  - type: GRUNGE06
  - type: GRUNGE07
  - type: GRUNGE08
  - type: GRUNGE09
  - type: GRUNGE10
  - type: GRUNGE11
  - type: GRUNGE12
  - type: GRUNGE13
  - type: GRUNGE14
  - type: GRUNGE15
  - type: GRUNGE16
  - type: LINERT00
  - type: LINERT01
  - type: UPLANET_00
  - type: UPLANET_01
  - type: UPLANET_02
  - type: UPLANET_03
  - type: UPLANET_04
  - type: UPLANET_05
  - type: UPLANET_06
  - type: UPLANET_07
  - type: UPLANET_08
  - type: UPLANET_09
  - type: UPLANET_10
  - type: UPLANET_11
  - type: UPLANET_12
  - type: UPLANET_13
  - type: UPLANET_14
  - type: UPLANET_15
  - type: UPLANET_16
  - type: UPLANET_17
  - type: UPLANET_18
  - type: UPLANET_19
  - type: UFO_125
  - type: MOON_OUTPOST00
  - type: SCI_HOUSE


To edit a tileset, select it in the maptree, right click -> Edit Tileset ...
[F1] should open the Help file
there's also a keyboard_cheatsheet.txt

If we're lucky this will work first go, but I suggest just browsing around (in Mv2) for a day before doing serious editing.


oh, and back up yer stuff ! as in ... now (plsktks)

Offline Solarius Scorch

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Re: Map building tools/editors
« Reply #16 on: January 28, 2020, 12:30:57 am »
Oh man. It works! And how!

It's like upgrading from a C64 to Amiga 500... Thank you, thank you, thanks you.

Offline kevL

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Re: Map building tools/editors
« Reply #17 on: January 28, 2020, 01:13:55 am »
coolio :)


/enjoy