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[UNIT][GRAPHICS] Cyber Cylinder
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Topic: [UNIT][GRAPHICS] Cyber Cylinder (Read 5340 times)
The Martian
Commander
Posts: 754
"It implores you to listen to its arguments..."
[UNIT][GRAPHICS] Cyber Cylinder
«
on:
December 25, 2019, 06:29:41 am »
The alien threat has deployed several types of mechanical weapons against X-Com already.
Cyberdiscs
:
Cyber Spheres
:
(Drawn by
NeoWorm
)
And now,
Cyber Cylinders
!
(Note: The above animated examples look correct ingame, the
*.gif
file type doesn't always capture the energy effect under the
Cyber Cylinder
properly.)
What geometric horror will emerge next?
I've setup three different versions of the
Cyber Cylinder
type enemy.
The first one's sprite sheet can be used like the original
Cyberdisc
's sprites
(
drawingRoutine: 3
)
and also comes in a colour varient matching the original disc's colours if you wish it:
(I think the blue one looks better though.)
The second one requires you to use
drawingRoutine: 12
(Hallucinoid)
instead of
drawingRoutine: 3
(Cyberdisc)
. Unlike the above version this one cannot visually turn, however this sacrifice allows for an animated light to run along its outer hull in a sequence.
(Like the above both colour varients are available.)
And the third version is a slightly taller
Cyber Cylinder
that rapidly flashes different colours in a repeating sequence, again you will need to use
drawingRoutine: 12
(Hallucinoid)
instead of
drawingRoutine: 3
(Cyberdisc)
to make it work.
Have fun.
^_^
«
Last Edit: December 25, 2019, 06:40:21 am by The Martian
»
Logged
The Martian
Commander
Posts: 754
"It implores you to listen to its arguments..."
Re: [UNIT][GRAPHICS] Cyber Cylinder
«
Reply #1 on:
December 25, 2019, 06:33:32 am »
Here are examples of how a
Cyber Cylinder
looks ingame:
Logged
gaffer
Captain
Posts: 60
Re: [UNIT][GRAPHICS] Cyber Cylinder
«
Reply #2 on:
January 01, 2020, 04:47:35 am »
Looks fantastic Martian. Thanks for sharing.
You are inspiring me for my next project!
Logged
The Martian
Commander
Posts: 754
"It implores you to listen to its arguments..."
Re: [UNIT][GRAPHICS] Cyber Cylinder
«
Reply #3 on:
January 01, 2020, 04:09:28 pm »
I'll look forward to seeing what you are creating Gaffer.
Logged
Docent
Colonel
Posts: 101
Re: [UNIT][GRAPHICS] Cyber Cylinder
«
Reply #4 on:
January 13, 2020, 10:52:37 pm »
Quote from: The Martian on December 25, 2019, 06:29:41 am
What geometric horror will emerge next?
Pyramid?
«
Last Edit: January 13, 2020, 10:54:42 pm by Docent
»
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efrenespartano
Commander
Posts: 765
I know a lot about the law and other lawyerings.
Re: [UNIT][GRAPHICS] Cyber Cylinder
«
Reply #5 on:
January 15, 2020, 04:00:22 pm »
Those Cylinders are freaking awesome, The Martian.
Can I use them on my mods?
Enviado desde mi LG-M400 mediante Tapatalk
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The Martian
Commander
Posts: 754
"It implores you to listen to its arguments..."
Re: [UNIT][GRAPHICS] Cyber Cylinder
«
Reply #6 on:
January 18, 2020, 10:26:22 pm »
Quote from: efrenespartano on January 15, 2020, 04:00:22 pm
Those Cylinders are freaking awesome, The Martian.
Thank you
Efrenespartano
, please feel free to make use of them.
Quote from: Docent on January 13, 2020, 10:52:37 pm
Pyramid?
X-Com is going to need something a lot better than their conventional weaponry if that starts showing up during night missions.
It would be pretty cool though.
I wonder if any of the current unit sprite animation sets would allow for the blade to be dragged behind the unit like that?
Edit:
To clarify what I mean is without building a large 2x2 unit are there any
drawingRoutine:
settings that would accommodate having a held object with a length that would stick out that far behind the unit?
«
Last Edit: January 19, 2020, 03:26:52 am by The Martian
»
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Solarius Scorch
Global Moderator
Commander
Posts: 11730
WE MUST DISSENT
Re: [UNIT][GRAPHICS] Cyber Cylinder
«
Reply #7 on:
January 19, 2020, 12:05:31 pm »
I'm sure that the blade "as is" wouldn't fit, but then again, it doesn't have to be literally the same. It's more of an art question than a technical one; and I think only trying it would give you a satisfactory answer.
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