Author Topic: Implemented: Alien Bases  (Read 6223 times)

Offline Warboy1982

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Implemented: Alien Bases
« on: November 12, 2012, 07:52:13 pm »
i've implemented alien bases in my Alien Bases branch on github.
it implements a new class called "AlienBase" containing all the variables (that i could think of) that an alien base would need. as well as a class "AlienBaseState" which is the popup that CAN happen at the end of each month to alert you of an unknown base. this should be a pixel-perfect reproduction of the original.

currently alien bases generate randomly on the geoscape within a certain distance of cities, but this at least puts them on the map until proper alien mission control is implemented.

please note that these bases spawn in UNDETECTED and require patrolling (or savegame manipulation) to discover, as per the original. locating them probably won't be easy, as they won't generate supply missions. they spawn NEAR cities in this implementation, so patrolling areas with high concentrations of cities (ie europe) would probably be your best bet.

detection SHOULD be at least similar to the original, with factors like distance and time spent patrolling taken into account, but i couldn't find hard numbers, so i can't be sure.

if anyone wants to try it out i have a pre-compiled copy of the executable

HERE

any feedback/bug reports would be appreciated. :)
« Last Edit: November 16, 2012, 05:15:22 am by Warboy1982 »

Offline Warboy1982

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Re: Implemented: Alien Bases
« Reply #1 on: November 16, 2012, 05:21:18 am »
seriously, nobody has anything to say about this?
i'll take the lack of bug reports to be a good thing, but why no feedback?

also bumping because merged master and updated download link and stuff and i thought maybe you'd like to know that.

Offline hsbckb

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Re: Implemented: Alien Bases
« Reply #2 on: November 16, 2012, 07:04:48 am »
Thanks for your work. I will try your built and tell you the bugs found.


Offline michal

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Re: Implemented: Alien Bases
« Reply #3 on: November 16, 2012, 08:35:25 pm »
I've just noticed it has been merged to main branch :)

Offline Warboy1982

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Re: Implemented: Alien Bases
« Reply #4 on: November 16, 2012, 08:50:53 pm »
:D!