How to avoid this situation? Can AI be tweaked by some boolean in alienDeployments? True - aliens know about death tiles and not stepping at 'em. False - both player and AI are not informed what tiles are traps.
Hmmm...1. Modder made an alien base with death tiles to trap x-com soldiers.2. Hidden Movement phase.3. MANY aliens stepped at death tiles and died without even being spotted by x-com.How to avoid this situation? Can AI be tweaked by some boolean in alienDeployments? True - aliens know about death tiles and not stepping at 'em. False - both player and AI are not informed what tiles are traps.
Perhaps you could make the damageType: that these death tiles are dealing not effect the alien units?
This one sounds like the saniest oprion, and most in line with how X-Com operates.
The death traps will still trigger and stop the alien movement, even with zero damage.
items: - type: STR_DEATH_TRAP_250 targetMatrix: 7 # death trap to everyone, default