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Author Topic: Custom desert mapblocks  (Read 7639 times)

misterx

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Custom desert mapblocks
« on: December 10, 2019, 02:56:49 pm »
Playing around with mapview 2 here i made some custom desert mapblocks with the vanilla tilesets, these were intended to be some desert outskirts town, please take and use it if you want :) Gonna add some more if i'll have some more spare time

misterx

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Re: Custom desert mapblocks
« Reply #1 on: December 10, 2019, 03:26:31 pm »
In the meantime, how the hell do i add a level to a mapblock? The buttons are avaiable to browse these but i cannot find the command to add or remove one

Offline luke83

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Re: Custom desert mapblocks
« Reply #2 on: December 10, 2019, 06:42:05 pm »
You press control + z on your keyboard, just click on the main view window before you trt to make sure its the focus as im not sure if it works from anywhere.

Offline kevL

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Re: Custom desert mapblocks
« Reply #3 on: December 10, 2019, 11:06:10 pm »
yep the MainView window needs focus for Ctrl+Z

MainView|Edit|Modify Map Size [Ctrl+Z]

misterx

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Re: Custom desert mapblocks
« Reply #4 on: December 11, 2019, 12:20:02 pm »
Thanks guys,it worked. Anyway i'm using mapview2, downloaded by some good man will's google drive account here: https://drive.google.com/file/d/1DJ3sCI-izA3N4SFH_xJ4LaFWCo8DWUuw/view

Does that program have a proper homepage and/or a most recent version?

edit: anyway would be nice if that program had a single view mode, like the GIMP. Please tell the author?

« Last Edit: December 11, 2019, 03:41:34 pm by misterx »

Offline kevL

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Re: Custom desert mapblocks
« Reply #5 on: December 11, 2019, 03:31:03 pm »
i'm the maintainer of mapview 2

get the/my latest build here

https://github.com/kevL/OpenXCOM.Tools/tree/master/Distribution

always back up yer stuff

lots has changed since the version in your link there.

/cheers

misterx

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Re: Custom desert mapblocks
« Reply #6 on: December 11, 2019, 03:37:17 pm »
Thanks, please make a sticky thread named in the "tools" section named "mapview 2 official homepage" or something?

Offline kevL

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Re: Custom desert mapblocks
« Reply #7 on: December 11, 2019, 03:45:54 pm »
this thread, started by luke, uh 6 1/2 yr ago, is likely as good as it gets ...

https://openxcom.org/forum/index.php/topic,1321.0.html

/sry


ps. but i like your desert so far

misterx

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Re: Custom desert mapblocks
« Reply #8 on: December 11, 2019, 03:53:11 pm »
this thread, started by luke, uh 6 1/2 yr ago, is likely as good as it gets ...

https://openxcom.org/forum/index.php/topic,1321.0.html

/sry


ps. but i like your desert so far

Thanks! Please hope moderators wanna create a sticky one! That's all for now

Online Meridian

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Re: Custom desert mapblocks
« Reply #9 on: December 11, 2019, 03:55:07 pm »
Thanks! Please hope moderators wanna create a sticky one! That's all for now

That post is already sticky.
How more sticky do you want it?

misterx

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Re: Custom desert mapblocks
« Reply #10 on: December 11, 2019, 04:06:13 pm »
That post is already sticky.
How more sticky do you want it?

Meant a foolprof and straightiforward one like that: https://openxcom.org/forum/index.php/topic,5258.msg78462.html#msg78462

Offline kevL

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Re: Custom desert mapblocks
« Reply #11 on: December 11, 2019, 10:31:58 pm »
(foolproof)Internet

...

type mismatch

/jk

Offline luke83

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Re: Custom desert mapblocks
« Reply #12 on: December 11, 2019, 10:56:39 pm »

Offline new_civilian

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Re: Custom desert mapblocks
« Reply #13 on: December 13, 2019, 12:41:09 pm »
You also need to post the RMP (Route files) of the maps AND have to post a sequential list of required tilesets (unless it only uses the default list) to make them work for the average Joe.
e.g. It seems you used parts of the city terrain, did you load it before or after the desert terrain and things like that.


misterx

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Re: Custom desert mapblocks
« Reply #14 on: December 13, 2019, 01:13:48 pm »
You also need to post the RMP (Route files) of the maps AND have to post a sequential list of required tilesets (unless it only uses the default list) to make them work for the average Joe.
e.g. It seems you used parts of the city terrain, did you load it before or after the desert terrain and things like that.

Yes, the loadin order matters? By now i'll stck with map blocks only, routes are a bit more :)