Author Topic: Prisoner economics: enslave, sell or rob? (+gambling)  (Read 1197 times)

Offline Ethereal_Medic

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Re: Prisoner economics: enslave, sell or rob? (+gambling)
« Reply #15 on: December 09, 2019, 04:34:56 pm »
The infinite-money maschinery saw many faces over the past versions of the mod.
X-Grog is always a good choice to mass produce. Chateau is great if you find enough apples.
If you have no still, produce hellerium with the extractor and sell it. It's slightly more income in comparision to selling flame arrows.

Always enslave people you can enslave. Rob the rest and in some cases just sell them.
Never sell small ship engines, instead break them down and sell the hellerium. It's sells for 120k instead of 100k (minus the breakdown cost).