Title pretty much says it all. I copied the GAME 1 save folder from my steam version of xcom ufo defense into the xcom1 folder and when I try to load the game it crashes with a segmentation fault error.
Here are my error logs:
[20-11-2019_16-23-48] [INFO] OpenXcom Version: 1.0 git 2019-11-18 16:27
[20-11-2019_16-23-48] [INFO] Platform: Windows
[20-11-2019_16-23-48] [INFO] Data folder is:
[20-11-2019_16-23-48] [INFO] Data search is:
[20-11-2019_16-23-48] [INFO] - C:\Users\Admin\Documents\OpenXcom\
[20-11-2019_16-23-48] [INFO] - E:\OpenXcom
[20-11-2019_16-23-48] [INFO] - E:\OpenXcom
[20-11-2019_16-23-48] [INFO] User folder is: C:\Users\Admin\Documents\OpenXcom\
[20-11-2019_16-23-48] [INFO] Config folder is: C:\Users\Admin\Documents\OpenXcom\
[20-11-2019_16-23-48] [INFO] Options loaded successfully.
[20-11-2019_16-23-48] [INFO] SDL initialized successfully.
[20-11-2019_16-23-49] [INFO] SDL_mixer initialized successfully.
[20-11-2019_16-23-49] [INFO] requested file not found: openxcom.png
[20-11-2019_16-23-49] [INFO] Detected locale: C
[20-11-2019_16-23-49] [INFO] Attempting to set display to 1920x1080x8...
[20-11-2019_16-23-49] [INFO] Display set to 1920x1080x8.
[20-11-2019_16-23-49] [INFO] Loading data...
[20-11-2019_16-23-49] [INFO] Scanning standard mods in 'standard'...
[20-11-2019_16-23-49] [INFO] Scanning user mods in 'C:\Users\Admin\Documents\OpenXcom\mods'...
[20-11-2019_16-23-49] [INFO] Mapping resource files...
[20-11-2019_16-23-49] [INFO] Resources files mapped successfully.
[20-11-2019_16-23-49] [INFO] Active mods:
[20-11-2019_16-23-49] [INFO] - xcom1 v1.0
[20-11-2019_16-23-49] [INFO] Loading rulesets...
[20-11-2019_16-23-49] [INFO] Loading fonts... Font.dat
[20-11-2019_16-23-49] [INFO] Data loaded successfully.
[20-11-2019_16-23-49] [INFO] Loading language...
[20-11-2019_16-23-49] [INFO] Language loaded successfully.
[20-11-2019_16-23-49] [INFO] OpenXcom started successfully!
[20-11-2019_16-23-49] [INFO] Playing flx, 320x200, 890 frames
[20-11-2019_16-23-49] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[20-11-2019_16-23-51] [INFO] SDL_mixer initialized successfully.
[20-11-2019_16-23-52] [INFO] Scanning standard mods in 'standard'...
[20-11-2019_16-23-52] [INFO] Scanning user mods in 'C:\Users\Admin\Documents\OpenXcom\mods'...
[20-11-2019_16-24-11] [FATAL] A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[20-11-2019_16-24-11] [FATAL] 0x634170 OpenXcom::CrossPlatform::stackTrace(void*)
[20-11-2019_16-24-11] [FATAL] 0x637a40 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[20-11-2019_16-24-11] [FATAL] 0x401760 signalLogger(int)
[20-11-2019_16-24-11] [FATAL] 0x868530 OPLTimerOver(fm_opl_f*, int)
[20-11-2019_16-24-11] [FATAL] 0x76d6a6f0 UnhandledExceptionFilter
[20-11-2019_16-24-11] [FATAL] 0x77cd9120 RtlCaptureStackContext
[20-11-2019_16-24-11] [FATAL] 0x77cb7a90 RtlGetAppContainerNamedObjectPath
[20-11-2019_16-24-22] [FATAL] OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
More details here: C:\Users\Admin\Documents\OpenXcom\openxcom.log
If this error was unexpected, please report it to the developers.
I've also attached a screenshot of me trying to load the game. It seems to recognize that the save is there so is it just corrupted? Even then I can still open the same save on my steam version of xcom.