Riiiiiiiiiiiiiiiiiiiiiiiighty so I have blundered my way through this...
armors:
- delete: STR_NONE_UC
- type: STR_COVERALL_UC
spriteSheet: XCOM_0.PCK
spriteInv: MAN_0
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] #M0 F0 M1 F1 M2 F2 M3 F3
spriteHairGroup: 9
spriteHairColor: [144, 144, 164, 164, 245, 245, 166, 166] #M0 F0 M1 F1 M2 F2 M3 F3
storeItem: STR_NONE
corpseBattle:
- STR_CORPSE
frontArmor: 12
sideArmor: 8
rearArmor: 5
underArmor: 2
damageModifier:
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.2
- 1.6
- 1.0
loftempsSet: [ 3 ]
scripts:
createUnit: |
var int rngValue;
var int newManaValue;
battle_game.randomRange rngValue 0 10;
unit.getMana newManaValue;
sub newManaValue rngValue;
unit.setMana newManaValue;
return;
This takes away a random amount of mana between 0-10 at the very start of mission, this may be useful to someone so I'll leave this here
This is obviously very basic, but much better than the grenades thank you ohartenstein23.
What I'd like is...
Change the name of STR_Mana to "Stress"/X
Colour change of Mana bar to black/X (it's not going to be a good thing to have)
Have effect to signify the stat hit
Have effects created by too much mana similar to X-files/Piratez.