Author Topic: [Tool]StunBomb for easy missions  (Read 3131 times)

Offline Gremlion

  • Colonel
  • ****
  • Posts: 108
    • View Profile
[Tool]StunBomb for easy missions
« on: November 05, 2019, 06:59:03 am »
Hey all.
Long story short, I like the mod, but by midgame drowning in missions you are invincible on, but which you don't want to skip for some gameplay reason.
I'm learning Python, so tried to apply it for this small save editor project.

https://github.com/Gremlion/StunBomb
main.py is the source code, exe file is a standalone version which doesn't need python on your machine.

Usage:
Save your game as stunme (game should create stunme.sav)
Run .exe file in the savegame directory
script should create stunned.sav
When you load it, it takes some time for all stunned enemies to drop.

As far as I am aware, you need to do a second pass if there are enemies with "spawn on death" mechanic like zombie troopers and beastmasters.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8711
    • View Profile
Re: [Tool]StunBomb for easy missions
« Reply #1 on: November 05, 2019, 12:03:30 pm »
You can just press ctrl+D and then ctrl+J to have the same effect.
(with debug: true in options.cfg)

Offline Martin

  • Colonel
  • ****
  • Posts: 438
    • View Profile
Re: [Tool]StunBomb for easy missions
« Reply #2 on: November 06, 2019, 10:43:27 am »
Or you can choose to ignore missions that are beneath your crew (however I myself use Meridian’s option on trivial bounty hunts as you can never have enough tokens)

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: [Tool]StunBomb for easy missions
« Reply #3 on: November 15, 2019, 12:18:31 pm »
IIRC ctrl+shift+k or ctrl+shift+j works for single units, but i haven't tested that in recent exe-versions.