Author Topic: Few Tweaks - Possible?  (Read 328 times)

Offline mark617

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Few Tweaks - Possible?
« on: October 21, 2019, 01:02:05 am »
Hey guys, just had a few questions:

1) How can I make it so I continue to get land missions often? They all but disappear late in the game and I would love to keep these spawning often throughout the campaign.

2) I know in the base game you can only get 12 alien sites. Is it possible to make these continue to spawn infinitely? Like land missions, these are fun.

3) In one of the hotkey threads for, I believe the mod WOTS, there was an option to execute unconscious mobs while standing over them. You could right click on your knife for the option. Can I add this function to the base game easily? It would be nice to simply add such a function to the three drills.

*3) I am assuming this is not available based on the following: https://openxcom.org/forum/index.php/topic,3833.45.html

4) Can one simply change the drills in the .rul to function the same as the Thermal Tazer re hit rate? Basically, I would like the drills to be hard coded @ 100% hit rate like the tazer and then adjust the TU costs as follows: 20% TU for VB / 25% for TL / 30% for HTL.

*4) I assume I can leave all the entries under the drills alone in the item.rul and simply change / add the following (I will just change the fixed TU costs as I see fit, instead of worrying about a percentage). With that said, is applying the skillApplied: false going to cause any issues for enemies equipped with drills? When I MC, for instance, a crab, its accuracy with the lance might be 180% currently. I don't care if their new hit rate drops to 100% (or 90%, or whatever value I set in the .rul file), so long as it won't cause some unforeseen problem(s):
    accuracyMelee: 100 (change this from 150 etc. due to next entry)
    skillApplied: false


Thanks for any help  :)
« Last Edit: October 21, 2019, 08:34:32 pm by mark617 »

Offline Precentor Apollyon

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Re: Few Tweaks - Possible?
« Reply #1 on: October 23, 2019, 03:21:15 pm »
Hey guys, just had a few questions:

1) How can I make it so I continue to get land missions often? They all but disappear late in the game and I would love to keep these spawning often throughout the campaign.

2) I know in the base game you can only get 12 alien sites. Is it possible to make these continue to spawn infinitely? Like land missions, these are fun.

3) In one of the hotkey threads for, I believe the mod WOTS, there was an option to execute unconscious mobs while standing over them. You could right click on your knife for the option. Can I add this function to the base game easily? It would be nice to simply add such a function to the three drills.

*3) I am assuming this is not available based on the following: https://openxcom.org/forum/index.php/topic,3833.45.html

4) Can one simply change the drills in the .rul to function the same as the Thermal Tazer re hit rate? Basically, I would like the drills to be hard coded @ 100% hit rate like the tazer and then adjust the TU costs as follows: 20% TU for VB / 25% for TL / 30% for HTL.

*4) I assume I can leave all the entries under the drills alone in the item.rul and simply change / add the following (I will just change the fixed TU costs as I see fit, instead of worrying about a percentage). With that said, is applying the skillApplied: false going to cause any issues for enemies equipped with drills? When I MC, for instance, a crab, its accuracy with the lance might be 180% currently. I don't care if their new hit rate drops to 100% (or 90%, or whatever value I set in the .rul file), so long as it won't cause some unforeseen problem(s):
    accuracyMelee: 100 (change this from 150 etc. due to next entry)
    skillApplied: false


Thanks for any help  :)

Firstly, you need to ask your question in the help section. It does not belong in this catagory.

1) Land missions as terror missions? Just to clarify.

2) To get indefinite artifact site spawn, in the TFTD mission script.

  - type: artifacts
    label: 1
    missionWeights:
      # 0 is just for safety
      0:
        STR_ALIEN_ARTIFACT: 100
    regionWeights:
      0:
        ARTIFACT_SITES: 100
    avoidRepeats: 12
    maxRuns: 12
    varName: artifacts
    useTable: false
    firstMonth: 6
    executionOdds: 50
    startDelay: 0

Change the 12 to -1 for infinite.

3) Just threw a grenade over them. Problem solved.

4) Not sure what you are asking. Melee and Stun are two different thing.