aliens

Author Topic: Help me understand damageModifier  (Read 1764 times)

Offline endersblade

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Help me understand damageModifier
« on: October 19, 2019, 11:30:01 pm »
I'm not sure I understand how this modifier works.  Let's say for example I shoot an alien with 100 AP damage, and their AP damageModifier is 1.0, or 100%.  Does that mean they TAKE 100% of the damage, meaning all 100 points, or they NEGATE 100% of the damage, meaning they take 0? 

Or if I set all of an armor's damageModifiers to 0.0, anything with that armor would be invulnerable?  If I set it to 1.2, in the previous example the target would take 120 AP damage?

Offline krautbernd

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Re: Help me understand damageModifier
« Reply #1 on: October 19, 2019, 11:47:57 pm »
Think of it as a multiplier for incoming damage - 1.0 means the damage it not modified, 0.0 means the damage is negated (i.e. multiplied by zero). So yes, if you set it to 1.2 the unit will take 120% of the incoming damage.

Keep in mind that damage is modified beforehand based on the used damage model. So even if the weapon is supposed to deal 100 damage and the damage modifier is set to 1.0 the resulting damage might not be 100.

Offline endersblade

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Re: Help me understand damageModifier
« Reply #2 on: October 20, 2019, 12:13:36 am »
Right, I was just using that as an example :-)  Thanks for the clear info!