Okay Reaver I will breakdown my reaction to your proposal (you can also throw more at me on discord later on)
1. Swap gauss and sonic resistances on Tentaculat and Xarquid
So make Xarquid's more vulnerable to gauss and make Tenaculat more vulnerable to sonics?
4. Increase sonic rate of fire slightly (in particular, reduce Sonic Cannon snap shot TU cost a bit below 50%)
So do I also reduce the TU cost on the rifle and pistol as well? because yeah the SC is the slowest firing, but so are the other sonic guns.
5. Leave Heavy Gauss power at 75, instead give it an auto shot
Been messing around with that idea, I am thinking something between a auto-shot that drains half the clip, is a bit less accurate something like that or a 5 round burst.
1.) No, there's a LOT of aliens that resist gauss more than they resist sonic, but there's none that resist sonic more than gauss. So the game is effectively lying: when it says a gauss rifle has 60 power and a sonic blasta rifle has 95 power it is insinuating that the sonic weapon is about 50% stronger but against most aliens in general it is 100-150% stronger.
If you go into the resistances of the Xarquid and switch its sonic resist with its gauss resist, then go into the Tentaculat and swap its sonic resist with its gauss resist, then there will finally be enemies that resist sonic more than they resist gauss. I chose those two after examining all of the resistances. Previously it was like this:
Aquatoid: anything kills it
Calcinite: anything above jet harpoon kills it
Gill Man: anything kills it
Deep One: anything kills it
Bio-drone: gauss is enough, but sonic is better
Hallucinoid: gauss is enough, but sonic is way better
Xarquid: almost immune to gauss, sonic works just fine
Tentaculat: gauss is enough, but sonic is better
Triscene: explosives are its only weakness
Tasoth: almost immune to gauss, sonic works just fine
Lobsterman: virtually immune to everything except sonic, freeze, and drill
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With my proposed changes, a few are different:
Xarquid: sonic is better than gauss, but it's tough either way
Tentaculat: gauss or sonic, either works fine (explosive works better)
Tasoth: gauss can work, but sonic is considerably better
Lobsterman: even sonic hardly works; have to use freeze, drill, or huge explosives
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So the net result is that the optimal set of weapons is a combination of gauss and sonic. A player who chooses only sonic will be fine but may miss out a bit. A player who chooses only gauss will need to rely significantly on auxiliary weapons (grenades, launchers, melee). Lobstermen are slow, tough, and stupid.
Also you should change the HE resist of the Hallucinoid from 0.7 to 0.6, the HE resist of the Xarquid from 0.6 to 0.3, and the HE resist of the Triscene from 0.9 to 0.5. Previously only the bio-drone was actually resistant to HE, and the Xarquid was weirdly vulnerable to it. Now players won't be able to just use Gas Cannon HE to cheese the game. Enemies that will strongly resist small explosives: Bio-drone, Hallucinoid, Tasoth, Lobsterman. Now Xarquids and Triscenes will still be vulnerable to HE, but it's no longer a cheap insta-kill.
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4.) Try these values:
weapon
TU cost | accuracy
Sonic Pistol
ammo weight: 2
snap: 25 | 65
aimed: 45 | 90
Sonic-Blasta Rifle
snap: 34 | 74
aimed: 64 | 118
Sonic Cannon
weight: 14
snap: 45 | 70
aimed: 80 | 110
I significantly increased rate of fire for snap shots but decreased it a bit for aimed (rifle and cannon). I also increased aimed shot accuracy, but reduced sonic cannon accuracy overall. Sonic Pistol is now almost as good as Sonic-Blasta Rifle and ideal as a one-hand weapon. It's also useful to get a lot of snap shots. Sonic-Blasta Rifle is a great general weapon against anything other than Triscenes or Lobstermen. Sonic Cannon has considerably higher damage, enabling it to kill tough things faster, such as Xarquids, Hallucinoids, Tasoths, and even dealing okay damage to Lobstermen. But it comes at a cost: the Sonic Cannon is heavy and unwieldy. It shoots slow, has low ammo, and has mediocre accuracy.
I also changed some weight values that didn't make sense.
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5.) At 75 power, the heavy gauss barely overpowers the gauss rifle. I say just make it essentially a bigger, less wieldy gauss rifle:
(bold are what I changed)
Gauss Pistol
weight:
5auto: 30 |
40snap:
20 |
50aimed:
40 | 70
Gauss Rifle
auto: 40 | 50
snap:
28 | 65
aimed: 60 | 100
Heavy Gauss
auto: 48 | 45snap:
36 |
55aimed:
68 | 90
I increased Gauss Pistol accuracy and decreased its TU costs. Its lower power is its largest drawback but it makes up for it with sheer rate of fire. Excellent PDW for killing aquatoids and gillmen.
The Gauss Rifle is barely changed (tiny decrease to snap shot TU cost). It is slower than the Gauss Pistol but more accurate and more powerful. It is also faster than the Sonic-Blasta Rifle but less accurate and considerably less powerful. The Heavy Gauss can barely fire two auto-shots per turn and is deadly in the hands of a soldier with high firing accuracy who can handle its weight. This is a huge buff over the vanilla version of the weapon.
I decreased the weight of the Gauss Pistol because it was almost the same weight as the Gauss Rifle.