Your insight is welcome Solarius, if committed modders like yourself wouldn't use these suggestions, they definitely shouldn't be done on my whimsy.
1.3 (On Hit Consume User) Yeah I kind of see this a no-nonsense approach to getting "parasite host" monsters, suicide could be used (i.e. hits enemy, but dies) if we could remove the survival instinct, but then there's problems with whether it leaves a corpse and what happens if it doesn't succeed in its attack I guess.
1.4 (Transformation Delay) Personally for me, I'd like this because you could have;
A. hatching eggs
B. deploying machines
C. civilians hosting enemies
D. undercover civilian terrorists (though maybe that should itself be a suggestion)
1.5 (Retain Gear) I like the idea of retaining gear, I believe you can already simulate retaining armor by making a different zombie when a target with armor-X is hit (??), it would be an interesting option for a type of zombie with high enough motor-function to shoot (without relying on them to pick up a dropped gun),
(Plus I have this vision of a jellyfish that lands on your head and makes you blast your friends away)2 (Gore) I think I did read through your wishlist after this, I've tried to keep it basic, in my mind's-eye there is a lot you could potentially do with overkill.
3 (Melee) Yeah I'm pretty much just pissing in the dark with this, I've read some comments that melee was a pain to sort out, however... value added would be enormous I think.
I mocked up how I'd kind of picture it...
Attack = Katana Slash, Melee_Reach = 0, Melee_Swing = 2, Attacks = 1
Attack = Duel Slash, Melee_Reach = 0, Melee_Swing = 2, Attacks = 2
Attack = Spear Jab, Melee_Reach = 1, Melee_Swing = 0, Attacks = 1
Attack = Greatsword swing Melee_Reach = 1, Melee_Swing = 2, Attacks = 1
I guess another two variables come to mind
A. The effect on the tiles before reach (the difference between an overhead greatsword strike, and the jab of a pike) maybe 0.0 to 1.0
B. The impact on subsequent targets (the sword losses momentum per target) (less important)
There's probably work that be done communicating the AOE to. And also melee defence you could talk about.
6 (Vamp Weapons) Cool, that can be lower hanging fruit for me to have a go at, I heard it alluded to, wasn't sure it ever got done.
7 (Acid Effect) Right, well basically it'd just be a tile of fire that deals acid damage, and made to look like acid. When it hits a unit it deals base damage and has a chance of inflicting a Corrosion status, it then "ignites" the tile below target with a pool of acid, that (should you walk through it) will itself inflict damage, the effect would not last as long as fire, nor spread like fire, it would quickly corrode armor points
I was thinking this might be useful for the Celatid and any additional units (snakemen spitters, acid goo, etc)
8 (Push/Pull Weapons) Excellent, I think that'll be really cool
9 (Weather) Yeah, It's not super useful, I kind of run out of steam writing it, if I were to re-envision it...
9.Environmental Effects == Mission ...
9.01 Environment Type (Name)
9.02 Excluded Armors/Weapons
9.02.1 Or Permitted Armors/Weapons
9.03 Battle Overlay GIF/Sprite (Falling Snow/Ash/Rain, Fog (I guess this would have to be a gray-toned pallet due to texture restrictions))
9.04 Colour Pallet (Underwater/Fog/ClearNight/RainyDay)
9.05 Throwing Distance Reduction 0-1
9.06 Damage Reduction over Range *X (Firing lasers in fog/water)
9.07 Sight Reduction 0-1
9.07.1 Effects Aliens (True/Flase)
9.08 Illumination Reduction 0-1
9.09 AllowToFly X Armor (if submersed a light diving suit can swim, if in space a heavy suit may use CO2 to propel around)
9.10 Fall Damage Reduction 0-1
9.11 Scatter Chance Increase
Some of that is in already or can be simulated, but that's a few ideas for a "biome profile"
10 (Enemy Waves). It would be very cool, it would give people a lot of options making defence missions.
I would add to it that you'd need the ability to decide if the player must wait for more enemies to spawn-in before they can complete the mission.
I'm sure this is well-trodden ground though, lol.
Thanks for your thoughts, I enjoy thinking about these things