Hi efrenespartano, I encounter 1 problem with the code so far.
With the ammo I have define.
(The first part)
0:
compatibleAmmo: [ STR_SMALL_ROCKET, STR_LARGE_ROCKET, STR_INCENDIARY_ROCKET, STR_NUKE_ROCKET, STR_SMOKESCREEN_ROCKET, STR_CHEMROCKET]
tuLoad: 10
tuUnload: 4
1:
compatibleAmmo: [ STR_SMALL_ROCKET, STR_LARGE_ROCKET, STR_INCENDIARY_ROCKET, STR_NUKE_ROCKET, STR_SMOKESCREEN_ROCKET, STR_CHEMROCKET]
tuLoad: 10
tuUnload: 4
2:
compatibleAmmo: [ STR_SMALL_ROCKET, STR_LARGE_ROCKET, STR_INCENDIARY_ROCKET, STR_NUKE_ROCKET, STR_SMOKESCREEN_ROCKET, STR_CHEMROCKET]
tuLoad: 10
tuUnload: 4
The three slot above wouldn't accept the same type of ammo 3 times. For example, it will not load 3 different small rockets.
This code will work if I declare it like this,
(Second Part)
0:
compatibleAmmo: [ STR_SMALL_ROCKET, STR_LARGE_ROCKET]
tuLoad: 10
tuUnload: 4
1:
compatibleAmmo: [ STR_INCENDIARY_ROCKET, STR_NUKE_ROCKET]
tuLoad: 10
tuUnload: 4
2:
compatibleAmmo: [ STR_SMOKESCREEN_ROCKET, STR_CHEMROCKET]
tuLoad: 10
tuUnload: 4
I have split the ammo type into three firing group. Is there a way to do the first part? I can load any ammo type aka 3 small rockets.
Problem 2
With the solution you gave me, you are using confAimed, confSnap and confAuto: to split the launcher to have 3 firing mode. Why can't 3 firing mod exist for each confAimed, confSnap and confAuto?
I mean say I have 3 different type of rockets. One Small, Large and INCENDIARY. I want to aim for all 3, snap for all 3 and auto fire for all 3 types. Can't I do this at all?