aliens

Author Topic: An inspiration for anyone who is interested - need help.  (Read 2363 times)

wcho035

  • Guest
An inspiration for anyone who is interested - need help.
« on: September 21, 2019, 08:03:32 am »
Hi, yesterday I experimented with a more terrifying unit.

I borrowed the brain sucker from Robin's From_the_Apocalypse_-_0.5.2_OpenXcomMOD

I recode it as a grenade thrown by the alien.. spawn into a Brain sucker with CHRYSSALID_WEAPON as build it.

Lo and behold.. it up the fear in any ufo mission in my game..

However, if I wanted to add more variation of spawns. Does builtInWeapons: do random weapon pick if there is more than one weapon type?

OR is it builtInWeaponSets? I tried builtInWeaponSets but I got an error.


« Last Edit: September 21, 2019, 08:13:55 am by wcho035 »

wcho035

  • Guest
Re: An inspiration for anyone who is interested - need help.
« Reply #1 on: September 21, 2019, 09:15:49 am »
Here is an even more terrifying proposal. Alien Brainsucker zombified your soldier, then when the zombie dies, 10 to 20 brainsucker pops out. Each has the potential to turn more of your soldier into a different type terror weapon. Unfortunately the spawn mechanic only support 1 alien getting spawn from corpses.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: An inspiration for anyone who is interested - need help.
« Reply #2 on: September 21, 2019, 09:31:01 am »
Does builtInWeapons: do random weapon pick if there is more than one weapon type?

No.

OR is it builtInWeaponSets?

Yes, based on probability defined by alien tech levels: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Alien_Tech_Levels

wcho035

  • Guest
Re: An inspiration for anyone who is interested - need help.
« Reply #3 on: September 21, 2019, 12:37:21 pm »
Is there a way for the probability to be completely random? I am hoping the Brainsucker.. or headgrabber in my mod. To grab a soldier, implant an egg to make it a zombie. When Zombie burst out, it is a terror weapon. Depending on the probability.

Here is my code. Each spawn a different terror weapon through the zombie.

    builtInWeaponSets:
      - - CHRYSSALID_WEAPON
      - - CHRYSSALID_WEAPON1
      - - CHRYSSALID_WEAPON2
      - - CHRYSSALID_WEAPON3
      - - CHRYSSALID_WEAPON4
      - - CHRYSSALID_WEAPON5

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: An inspiration for anyone who is interested - need help.
« Reply #4 on: September 21, 2019, 01:14:20 pm »
Is there a way for the probability to be completely random?

No.

wcho035

  • Guest
Re: An inspiration for anyone who is interested - need help.
« Reply #5 on: September 21, 2019, 01:34:24 pm »
Is there a way to make the pick random through other means in the ruleset?

How would this alien tech level work?

Say from the list, at high alien tech level, which one would be picked from the list?

    builtInWeaponSets:
      - - CHRYSSALID_WEAPON
      - - CHRYSSALID_WEAPON1
      - - CHRYSSALID_WEAPON2
      - - CHRYSSALID_WEAPON3
      - - CHRYSSALID_WEAPON4
      - - CHRYSSALID_WEAPON5

If there is none, this is sad. It could have been fun if the this mechanic works. The Brainsucker could have made the gameplay in battlescape so interesting. Random Alien terror weapon spawn if your infected soldier/Zombie dies.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: An inspiration for anyone who is interested - need help.
« Reply #6 on: September 21, 2019, 01:43:08 pm »
Is there a way to make the pick random through other means in the ruleset?

Yes, you can have different grenades that spawn different brain sucker units that have different weapons.

How would this alien tech level work?

Described in detail here: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Alien_Tech_Levels

Say from the list, at high alien tech level, which one would be picked from the list?

    builtInWeaponSets:
      - - CHRYSSALID_WEAPON
      - - CHRYSSALID_WEAPON1
      - - CHRYSSALID_WEAPON2
      - - CHRYSSALID_WEAPON3
      - - CHRYSSALID_WEAPON4
      - - CHRYSSALID_WEAPON5

Alien tech level 0 picks CHRYSSALID_WEAPON, alien tech level 1 picks CHRYSSALID_WEAPON1, alien tech level 2 picks CHRYSSALID_WEAPON2, alien tech level 3 picks CHRYSSALID_WEAPON3, alien tech level 4 picks CHRYSSALID_WEAPON4 and alien tech level 5 picks CHRYSSALID_WEAPON5.

wcho035

  • Guest
Re: An inspiration for anyone who is interested - need help.
« Reply #7 on: September 21, 2019, 06:11:00 pm »
"Yes, you can have different grenades that spawn different brain sucker units that have different weapons."

Can you do one grenade, 1 brainsucker unit with different weapons?

Yes or no?


Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: An inspiration for anyone who is interested - need help.
« Reply #8 on: September 21, 2019, 06:13:17 pm »
No.