Author Topic: Chain Explosions from accidental weapon detonation.  (Read 2095 times)

wcho035

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Chain Explosions from accidental weapon detonation.
« on: September 20, 2019, 06:47:49 pm »
I don't believe such a feature exist in the ruleset Meridian, can you confirm? With the current ruleset?

For example, if a grenade goes off and its blast radius swallowed a tile with HE explosive. It too will go off in a chain reaction. I know such a feature exist in APOC. 

Offline Meridian

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Re: Chain Explosions from accidental weapon detonation.
« Reply #1 on: September 20, 2019, 06:53:16 pm »
Sure, all explosive tiles will explode in chain when a grenade goes off nearby.

Try for example Sunken Plane terrain in TFTD.

wcho035

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Re: Chain Explosions from accidental weapon detonation.
« Reply #2 on: September 20, 2019, 08:03:33 pm »
Arrhh.. I am asking weapons being cook off and explode, not the explosive tiles. Does cook off weapon, aka a grenade in a blast zone, can contribute to make the blast bigger and badder?  :o

Offline Meridian

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Re: Chain Explosions from accidental weapon detonation.
« Reply #3 on: September 20, 2019, 09:12:39 pm »
No.

wcho035

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Re: Chain Explosions from accidental weapon detonation.
« Reply #4 on: September 21, 2019, 05:11:35 am »
Damned, has to be "no" to ruin the fun in it. Thanks Meridian.

Offline Solarius Scorch

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Re: Chain Explosions from accidental weapon detonation.
« Reply #5 on: September 21, 2019, 11:52:56 pm »
Go play OpenApocalypse.

wcho035

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Re: Chain Explosions from accidental weapon detonation.
« Reply #6 on: September 22, 2019, 04:33:35 am »
How is this related to the question ask of UFO’s engine capabilities Solarius?  OpenApoc is an entirely different game. I know what APOC has, this thread raised is for me to understand the limits and features of the UFO’s engine.

Offline Solarius Scorch

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Re: Chain Explosions from accidental weapon detonation.
« Reply #7 on: September 24, 2019, 03:47:11 pm »
You complained about no fun, I just pointed you to the nearest fun :)