Hi Ohartenstein23,

Thank you kindly for the quick reply.

I am looking for a ranged feature in the random generation of a clone soldier’s stats.

For example, if I want a random number generated between plus and minus 5% (can be more or less, depending on the percentage you declare, or between 5% to 10%) of a soldier’s starting stats.

I can declare a RANGE in between where a number would be generated from. It has a lower bound for the percentage starts and upper bound. A range variance, of positive and negative numbers.

So the range or variance can be +-5%, -5% to -10 %, can be 10 to 20% in chosen stats, NOT for every stats. (Please forgive the upper case NOT shout)

I am not sure how you implement it. for example, if a donor soldier’s strength is 40. I would like the strength num of the clone to generate in the range between -5% and 5% of 40. So the new strength could come out less than or more than 40.

This random generation again, is for selected stats, for example I want to leave mana out and with everything else of the clone’s stat generated randomly..in between +- 5% of the clone starting stats. I don’t want all the stats randomised. Just selected ones. I hope I am able to write out my request with clarity.

Lastly, if you can kindly implement this request. If I want every stats of the soldier generate randomly, with the exception of MANA, I want it to have a specific value for it instead of a random one. Can the rule set handle this?

Thank you kindly again for helping with my request. I am most grateful. If you are unsure of my examples above, , please ask and I will do my best to clarify.