aliens

Author Topic: Questions on fuses..  (Read 1719 times)

wcho035

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Questions on fuses..
« on: September 20, 2019, 08:25:59 am »
Hi, I have been reading up on the fuses in the ruleset. I am not a 100% in the understanding of its purpose.

Could one transform an ordinary ammo type, say grenade launcher ammo, into an IDE with its battletype remain the ammo type?

Offline Meridian

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Re: Questions on fuses..
« Reply #1 on: September 20, 2019, 08:34:26 am »
What's an IDE?

wcho035

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Re: Questions on fuses..
« Reply #2 on: September 20, 2019, 08:50:47 am »
Improvised explosive device, sorry got the acronym wrong.

Offline Meridian

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Re: Questions on fuses..
« Reply #3 on: September 20, 2019, 09:11:16 am »
No.

wcho035

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Re: Questions on fuses..
« Reply #4 on: September 20, 2019, 09:20:06 am »
Oh well, then what are the uses of fuses in the ruleset? I am just trying to grasp of the possibilities.

Offline Meridian

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Re: Questions on fuses..
« Reply #5 on: September 20, 2019, 09:23:17 am »
- turn flares on/off
- make items disappear after a certain number of turns

maybe more

wcho035

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Re: Questions on fuses..
« Reply #6 on: September 20, 2019, 09:41:21 am »
Interesting.. I was thinking of doing an ammo type that is a flare you fire off from a grenade launcher. I don’t believe the game can do it. Oh well, I will let my imagination to cook up something for it.