I have state my request as precise as possible. Most of you guys understood my request. Seems like Krautbernd is the only one that’s confused about this posting.
No, you haven't. Otherwise you could tell us why the current mechanics aren't satisfactory (apart from part two of your request, which I've already acknowledged). "Most of you guys" is also stretching it a bit. So far it's Meridian, Nord, Yankes and myself who've replied.
I'm a bit apprehensive abut doing this, since I don't like speaking on behalf of other (so please corerct if I'm wrong about this), but Meridian told you that what you're requesting is possible using existing mechanics -
it just wouldn't be easy. Nord also told you that it's doable using manufacturing. Yankes is apparently just as confused as I am, since up until now you haven't actually clarified
what it is you're missing.
So don't pretend that your request or idea is reasonable when you're not acting in a reasonable way. I've asked you multiple times to clarify what you're missing. Your original request said nothing about "transferring stats". As far as I can tell your problem is not with implementing any of this - you've been told multiple times that this would be possible given the curent mechanics - but doing it a way that makes it 'easier' for you. And you somehow expect (expected?) that rewriting the codebase and soldier handling would be reasonable way to do that.
This is the exact reason why your nebulous "idea seeding" doesn't help anybody. I've seen this multiple times in the past. People think they have a great idea that's just waiting to be implemented because it would make the game so much better and enable us to have much more interesting gameplay. Then they're told that their idea is badly worded and implementing it would mean a rewrite of major gameplay mechanics.
Apparently pointing that out or asking them to actually put their requests or ideas into something thats workable (i.e. an actual concept) upsets some people.
You apparently still don't understand how basic game mechncis work, if this:
Capturing and recruit aliens is not the same as recovering dead aliens and reanimating it. You are recruiting an alien you capture. Using the stats it originally has, at the time of capture. Not using the stats from a pre-made reanimated one.
is the reason your proposal is completely different from current game mechanics (is this actually what you're complaining about? You still haven't clarified any of this).
It's exactely the same using captured aliens as input. Alien stats aren't radomized. They are fixed. Look at the friggin ruleset.Those are the stats it originally had, at the time of capture. This totally covers what you are asking for, going by what you've told us so far (i.e. "researching" captured aliens to recruit them). From what I can tell you don't actually have any grasp on what it is you're actually asking for. Which is why I was telling you that throwing out random ideas is bad and doesn't help anybody (see above).